Cubone #104 Black and White
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#104 Cubone

Cubone ken sugimori artwork Normal SpritesNormal Backsprites
Cubone sprite
Cubone backsprite
Shiny SpritesShiny Backsprites
Shiny Cubone sprite
Shiny Cubone backsprite

Gender Ratio

Gender pie chart

Cubone - Lonely Pokémon

Flavor Text
BlackWhen it thinks of its dead mother, it cries. Its crying makes the skull it wears rattle hollowly.
White

Type:   Ground
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×1
1
×12
½
×1
1
×12
½
×1
1
×1
1
×1
1
×1
1
×2
2
×2
2
×0
0
×1
1
×2
2
×1
1
×1
1

Evolutions

 
 
 

-- Level 28 -->


Ability

Rock Head Protects the Pokémon from recoil damage.
Lightningrod Draws in all Electric-type moves to up Sp. Attack.
Battle Armor
(Dreamworld)
The Pokémon is protected against critical hits.

Height

bw male trainer height

Male Trainer: 4'11"

bw Cubone height

Cubone: 1'4"


Weight

bw Cubone wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Cubone: 14 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 190 90 64 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Growl 0 100 Lowers the target's Attack by one stage.
Normal Other 40 The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
3 Tail Whip 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
7 Bone Club 65 85 Has a 0% chance to make the target flinch.
Ground Physical 20 The user clubs the target with a bone. It may also make the target flinch.
11 Headbutt 70 100 Has a 0% chance to make the target flinch.
Normal Physical 15 The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
13 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
17 Focus Energy 0 -- Increases the user's chance to score a critical hit.
Normal Other 30 The user takes a deep breath and focuses so that critical hits land more easily.
21 Bonemerang 50 90 Hits twice in one turn.
Ground Physical 10 The user throws the bone it holds. The bone loops to hit the target twice, coming and going.
23 Rage 20 100 If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
27 False Swipe 40 100 Cannot lower the target's HP below 1.
Normal Physical 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
31 Thrash 120 100 Hits every turn for 2-3 turns, then confuses the user.
Normal Physical 10 The user rampages and attacks for two to three turns. It then becomes confused, however.
33 Fling 1 100 Throws held item at the target; power depends on the item.
Dark Physical 10 The user flings its held item at the target to attack. Its power and effects depend on the item.
37 Bone Rush 25 90 Hits 2-5 times in one turn.
Ground Physical 10 The user strikes the target with a hard bone two to five times in a row.
41 Endeavor 1 100 Lowers the target's HP to equal the user's.
Normal Physical 5 An attack move that cuts down the target's HP to equal the user's HP.
43 Double-Edge 120 100 User receives 1/3 the damage inflicted in recoil.
Normal Physical 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
47 Retaliate 70 100 Has double power if a friendly Pokémon fainted last turn.
Normal Physical 5 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +1 +0 +0 +0
Base 50 50 95 35 40 50
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
516649 529649 124649 565649 561649 504649