Hitmonchan #107 Black and White
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#107 Hitmonchan

Hitmonchan ken sugimori artwork Normal SpritesNormal Backsprites
Hitmonchan sprite
Hitmonchan backsprite
Shiny SpritesShiny Backsprites
Shiny Hitmonchan sprite
Shiny Hitmonchan backsprite

Gender Ratio

Gender pie chart

Hitmonchan - Punching Pokémon

Flavor Text
BlackThe arm-twisting punches it throws pulverize even concrete. It rests after three minutes of fighting.
White

Type:   Fighting
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×2
2
×1
1
×1
1
×12
½
×12
½
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×2
2
×1
1
×1
1
×12
½

Evolutions

 
 
 

-- Level (Atk < Def) 20 -->


-- Level (Atk > Def) 20 -->


-- Level (Atk=Def) 20 -->


Ability

Keen Eye Prevents other Pokémon from lowering accuracy.
Iron Fist Boosts the power of punching moves.
Inner Focus
(Dreamworld)
The Pokémon is protected from flinching.

Height

bw male trainer height

Male Trainer: 4'11"

bw Hitmonchan height

Hitmonchan: 5'7"


Weight

bw Hitmonchan wdight
bw female trainer weight
scale
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Hitmonchan: 110 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 159 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Revenge 60 100 Inflicts double damage if the user takes damage before attacking this turn.
Fighting Physical 10 An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
1 Comet Punch 18 85 Hits 2-5 times in one turn.
Normal Physical 15 The target is hit with a flurry of punches that strike two to five times in a row.
6 Agility 0 -- Raises the user's Speed by two stages.
Psychic Other 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
11 Pursuit 40 100 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Dark Physical 20 An attack move that inflicts double damage if used on a target that is switching out of battle.
16 Bullet Punch 40 100 Inflicts regular damage with no additional effect.
Steel Physical 30 The user strikes the target with tough punches as fast as bullets. This move always goes first.
16 Mach Punch 40 100 Inflicts regular damage with no additional effect.
Fighting Physical 30 The user throws a punch at blinding speed. It is certain to strike first.
21 Feint 30 100 Only works if the target uses Protect or Detect on this turn.
Normal Physical 10 An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
26 Vacuum Wave 40 100 Inflicts regular damage with no additional effect.
Fighting Special 30 The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
31 Quick Guard 0 -- Prevents any priority moves from hitting friendly Pokémon this turn.
Fighting Other 15 The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
36 Fire Punch 75 100 Has a 10% chance to [burn]{mechanic} the target.
Fire Physical 15 The target is punched with a fiery fist. It may also leave the target with a burn.
36 Ice Punch 75 100 Has a 10% chance to freeze the target.
Ice Physical 15 The target is punched with an icy fist. It may also leave the target frozen.
36 ThunderPunch 75 100 Has a 10% chance to paralyze the target.
Electric Physical 15 The target is punched with an electrified fist. It may also leave the target with paralysis.
41 Sky Uppercut 85 90 Inflicts regular damage and can hit Bounce and Fly users.
Fighting Physical 15 The user attacks the target with an uppercut thrown skyward with force.
46 Mega Punch 80 85 Inflicts regular damage with no additional effect.
Normal Physical 20 The target is slugged by a punch thrown with muscle-packed power.
51 Detect 0 -- Prevents any moves from hitting the user this turn.
Fighting Other 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
56 Focus Punch 150 100 If the user takes damage before attacking, the attack is canceled.
Fighting Physical 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
61 Counter 1 100 Inflicts twice the damage the user received from the last physical hit it took.
Fighting Physical 20 A retaliation move that counters any physical attack, inflicting double the damage taken.
66 Close Combat 120 100 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Fighting Physical 5 The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +0 +2
Base 50 105 79 76 35 110
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
516649 107649 225649 231649 594649 49649