Scyther #123 Black and White
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#123 Scyther

Scyther ken sugimori artwork Normal SpritesNormal Backsprites
MaleFemaleMaleFemale
Male Scyther sprite
Female Scyther sprite
Male Scyther backsprite
Female Scyther backsprite
Shiny SpritesShiny Backsprites
MaleFemaleMaleFemale
Shiny Male Scyther sprite
Shiny Female Scyther sprite
Shiny Male Scyther backsprite
Shiny Female Scyther backsprite

Gender Ratio

Gender pie chart

Scyther - Mantis Pokémon

Flavor Text
BlackThe sharp scythes on its forearms become increasingly sharp by cutting through hard objects.
White

Type:   BugFlying
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×14
¼
×2
2
×1
1
×0
0
×4
4
×12
½
×1
1
×1
1
×2
2
×1
1
×14
¼
×2
2
×1
1
×2
2
×1
1
×1
1

Evolutions

 
 
 

-- Trade holding Metal Coat -->


Ability

Swarm Powers up Bug-type moves in a pinch.
Technician Powers up the Pokémon's weaker moves.
Steadfast
(Dreamworld)
Raises Speed each time the Pokémon flinches.

Height

bw male trainer height

Male Trainer: 4'11"

bw Scyther height

Scyther: 5'11"


Weight

bw Scyther wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Scyther: 123 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 100 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Vacuum Wave 40 100 Inflicts regular damage with no additional effect.
Fighting Special 30 The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
1 Quick Attack 40 100 Inflicts regular damage with no additional effect.
Normal Physical 30 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
1 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
5 Focus Energy 0 -- Increases the user's chance to score a critical hit.
Normal Other 30 The user takes a deep breath and focuses so that critical hits land more easily.
9 Pursuit 40 100 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Dark Physical 20 An attack move that inflicts double damage if used on a target that is switching out of battle.
13 False Swipe 40 100 Cannot lower the target's HP below 1.
Normal Physical 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
17 Agility 0 -- Raises the user's Speed by two stages.
Psychic Other 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
21 Wing Attack 60 100 Inflicts regular damage with no additional effect.
Flying Physical 35 The target is struck with large, imposing wings spread wide to inflict damage.
25 Fury Cutter 20 95 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Bug Physical 20 The target is slashed with scythes or claws. Its power increases if it hits in succession.
29 Slash 70 100 Has an increased chance for a critical hit.
Normal Physical 20 The target is attacked with a slash of claws or blades. Critical hits land more easily.
33 Razor Wind 80 100 Requires a turn to charge before attacking.
Normal Special 10 A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
37 Double Team 0 -- Raises the user's evasion by one stage.
Normal Other 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
41 X-Scissor 80 100 Inflicts regular damage with no additional effect.
Bug Physical 15 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
45 Night Slash 70 100 Has an increased chance for a critical hit.
Dark Physical 15 The user slashes the target the instant an opportunity arises. Critical hits land more easily.
49 Double Hit 35 90 Hits twice in one turn.
Normal Physical 10 The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
53 Air Slash 75 95 Has a 0% chance to make the target flinch.
Flying Special 20 The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
57 Swords Dance 0 -- Raises the user's Attack by two stages.
Normal Other 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
61 Feint 30 100 Only works if the target uses Protect or Detect on this turn.
Normal Physical 10 An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +1 +0 +0 +0 +0
Base 70 110 80 105 55 80
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
295649 88649 221649 58649 426649 215649