Dragonair #148 Black and White
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#148 Dragonair

Dragonair ken sugimori artwork Normal SpritesNormal Backsprites
Dragonair sprite
Dragonair backsprite
Shiny SpritesShiny Backsprites
Shiny Dragonair sprite
Shiny Dragonair backsprite

Gender Ratio

Gender pie chart

Dragonair - Dragon Pokémon

Flavor Text
BlackIf its body takes on an aura, the weather changes instantly. It is said to live in seas and lakes.
White

Type:   Dragon
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×12
½
×12
½
×12
½
×12
½
×1
1
×2
2
×2
2
×1
1

Evolutions

 

-- Level 30 -->


-- Level 55 -->


Ability

Shed Skin The Pokémon may heal its own status problems.
Marvel Scale
(Dreamworld)
Ups Defense if there is a status problem.

Height

bw male trainer height

Male Trainer: 4'11"

bw Dragonair height

Dragonair: 13'1"


Weight

bw Dragonair wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Dragonair: 36 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 90 147 Slow 1,250,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Wrap 15 90 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Normal Physical 20 A long body or vines are used to wrap and squeeze the target for four to five turns.
1 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
1 Thunder Wave 0 100 Paralyzes the target.
Electric Other 20 A weak electric charge is launched at the target. It causes paralysis if it hits.
1 Twister 40 100 Has chance to make the target flinch.
Dragon Special 20 The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
5 Thunder Wave 0 100 Paralyzes the target.
Electric Other 20 A weak electric charge is launched at the target. It causes paralysis if it hits.
11 Twister 40 100 Has chance to make the target flinch.
Dragon Special 20 The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
15 Dragon Rage 1 100 Inflicts 40 points of damage.
Dragon Special 10 This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
21 Slam 80 75 Inflicts regular damage with no additional effect.
Normal Physical 20 The target is slammed with a long tail, vines, etc., to inflict damage.
25 Agility 0 -- Raises the user's Speed by two stages.
Psychic Other 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
33 Dragon Tail 60 90 Ends wild battles. Forces trainers to switch Pokémon.
Dragon Physical 10 The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
39 Aqua Tail 90 90 Inflicts regular damage with no additional effect.
Water Physical 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
47 Dragon Rush 100 75 Has a 0% chance to make the target flinch.
Dragon Physical 10 The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch.
53 Safeguard 0 -- Protects the user's field from major status ailments and confusion for five turns.
Normal Other 25 The user creates a protective field that prevents status problems for five turns.
61 Dragon Dance 0 -- Raises the user's Attack and Speed by one stage.
Dragon Other 20 The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
67 Outrage 120 100 Hits every turn for 2-3 turns, then confuses the user.
Dragon Physical 10 The user rampages and attacks for two to three turns. It then becomes confused, however.
75 Hyper Beam 150 90 User foregoes its next turn to recharge.
Normal Special 5 The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +2 +0 +0 +0 +0
Base 61 84 65 70 70 70
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
359649 247649 351649 283649 288649 297649