Dragonite #149 Black and White
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#149 Dragonite

Dragonite ken sugimori artwork Normal SpritesNormal Backsprites
Dragonite sprite
Dragonite backsprite
Shiny SpritesShiny Backsprites
Shiny Dragonite sprite
Shiny Dragonite backsprite

Gender Ratio

Gender pie chart

Dragonite - Dragon Pokémon

Flavor Text
BlackIt is said to make its home somewhere in the sea. It guides crews of shipwrecks to shore.
White

Type:   DragonFlying
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×12
½
×1
1
×1
1
×0
0
×2
2
×12
½
×1
1
×1
1
×12
½
×12
½
×14
¼
×1
1
×1
1
×4
4
×2
2
×1
1

Evolutions

 

-- Level 30 -->


-- Level 55 -->


Ability

Inner Focus The Pokémon is protected from flinching.
Multiscale
(Dreamworld)
Reduces damage when HP is full.

Height

bw male trainer height

Male Trainer: 4'11"

bw Dragonite height

Dragonite: 7'3"


Weight

bw Dragonite wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Dragonite: 462 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 270 Slow 1,250,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Fire Punch 75 100 Has a 10% chance to [burn]{mechanic} the target.
Fire Physical 15 The target is punched with a fiery fist. It may also leave the target with a burn.
1 Twister 40 100 Has chance to make the target flinch.
Dragon Special 20 The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
1 Thunder Wave 0 100 Paralyzes the target.
Electric Other 20 A weak electric charge is launched at the target. It causes paralysis if it hits.
1 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
1 Wrap 15 90 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Normal Physical 20 A long body or vines are used to wrap and squeeze the target for four to five turns.
1 Roost 0 -- Heals the user by half its max HP.
Flying Other 10 The user lands and rests its body. It restores the user's HP by up to half of its max HP.
1 ThunderPunch 75 100 Has a 10% chance to paralyze the target.
Electric Physical 15 The target is punched with an electrified fist. It may also leave the target with paralysis.
5 Thunder Wave 0 100 Paralyzes the target.
Electric Other 20 A weak electric charge is launched at the target. It causes paralysis if it hits.
11 Twister 40 100 Has chance to make the target flinch.
Dragon Special 20 The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
15 Dragon Rage 1 100 Inflicts 40 points of damage.
Dragon Special 10 This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
21 Slam 80 75 Inflicts regular damage with no additional effect.
Normal Physical 20 The target is slammed with a long tail, vines, etc., to inflict damage.
25 Agility 0 -- Raises the user's Speed by two stages.
Psychic Other 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
33 Dragon Tail 60 90 Ends wild battles. Forces trainers to switch Pokémon.
Dragon Physical 10 The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
39 Aqua Tail 90 90 Inflicts regular damage with no additional effect.
Water Physical 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
47 Dragon Rush 100 75 Has a 0% chance to make the target flinch.
Dragon Physical 10 The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch.
53 Safeguard 0 -- Protects the user's field from major status ailments and confusion for five turns.
Normal Other 25 The user creates a protective field that prevents status problems for five turns.
55 Wing Attack 60 100 Inflicts regular damage with no additional effect.
Flying Physical 35 The target is struck with large, imposing wings spread wide to inflict damage.
61 Dragon Dance 0 -- Raises the user's Attack and Speed by one stage.
Dragon Other 20 The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
67 Outrage 120 100 Hits every turn for 2-3 turns, then confuses the user.
Dragon Physical 10 The user rampages and attacks for two to three turns. It then becomes confused, however.
75 Hyper Beam 150 90 User foregoes its next turn to recharge.
Normal Special 5 The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
81 Hurricane 120 70 Has a 30% chance to confuse the target.
Flying Special 10 The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +3 +0 +0 +0 +0
Base 91 134 95 80 100 100
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
102649 19649 124649 223649 109649 87649