Noctowl #164 Black and White
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#164 Noctowl
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Normal Sprites | Normal Backsprites | ||
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Shiny Sprites | Shiny Backsprites | |||
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Gender Ratio
Noctowl - Owl Pokémon
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Black | Its eyes are specially developed to enable it to see clearly even in murky darkness and minimal light. | ||||||||||||||||
White | |||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
Resistance to Moves: | |||||||||||||||||
Attacking Type: | ![]() |
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Damage Received: | ×1![]() |
×1![]() |
×1![]() |
×1![]() |
×0![]() |
×2![]() |
×1⁄2![]() |
×0![]() |
×1![]() |
×1![]() |
×1![]() |
×1⁄2![]() |
×2![]() |
×1![]() |
×2![]() |
×1![]() |
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Evolutions
-- Level 20 -->
Ability
Insomnia | Prevents the Pokémon from falling asleep. |
Keen Eye | Prevents other Pokémon from lowering accuracy. |
Tinted Lens (Dreamworld) |
Powers up “not very effective” moves. |
Height
Male Trainer: 4'11"
Noctowl: 5'3"
Weight



Noctowl: 90 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
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None | 90 | 60 | 155 | Medium Fast | 1,000,000 |
Moves
Level | Name | Power | Accuracy | Effect |
Type | Category | Power Points | Description | |
1 | Sky Attack | 140 | 90 | User charges for one turn before attacking. Has a 0% chance to make the target flinch. |
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5 | A second-turn attack move where critical hits land more easily. It may also make the target flinch. | |
1 | Tackle | 50 | 100 | Inflicts regular damage with no additional effect. |
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35 | A physical attack in which the user charges and slams into the target with its whole body. | |
1 | Growl | 0 | 100 | Lowers the target's Attack by one stage. |
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40 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |
1 | Foresight | 0 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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40 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |
1 | Hypnosis | 0 | 60 | Puts the target to sleep. |
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20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
5 | Hypnosis | 0 | 60 | Puts the target to sleep. |
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20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
9 | Peck | 35 | 100 | Inflicts regular damage with no additional effect. |
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35 | The target is jabbed with a sharply pointed beak or horn. | |
13 | Uproar | 90 | 100 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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10 | The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | |
17 | Reflect | 0 | -- | Reduces damage from physical attacks by half. |
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20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |
22 | Confusion | 50 | 100 | Has a 10% chance to confuse the target. |
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25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | |
27 | Echoed Voice | 40 | 100 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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15 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |
32 | Take Down | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
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20 | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |
37 | Air Slash | 75 | 95 | Has a 0% chance to make the target flinch. |
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20 | The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | |
42 | Zen Headbutt | 80 | 90 | Has a 0% chance to make the target flinch. |
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15 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |
47 | Synchronoise | 70 | 100 | Hits any Pokémon that shares a type with the user. |
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15 | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |
52 | Extrasensory | 80 | 100 | Has a 0% chance to make the target flinch. |
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30 | The user attacks with an odd, unseeable power. It may also make the target flinch. | |
57 | Psycho Shift | 0 | 90 | Transfers the user's major status effect to the target. |
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10 | Using its psychic power of suggestion, the user transfers its status problems to the target. | |
62 | Roost | 0 | -- | Heals the user by half its max HP. |
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10 | The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |
67 | Dream Eater | 100 | 100 | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
Stats | ||||||
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Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
EV Gain | +2 | +0 | +0 | +0 | +0 | +0 |
Base | 100 | 50 | 50 | 70 | 76 | 96 |
Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
77⁄649 | 529⁄649 | 500⁄649 | 283⁄649 | 233⁄649 | 90⁄649 |