Chinchou #170 Black and White
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#170 Chinchou

Chinchou ken sugimori artwork Normal SpritesNormal Backsprites
Chinchou sprite
Chinchou backsprite
Shiny SpritesShiny Backsprites
Shiny Chinchou sprite
Shiny Chinchou backsprite

Gender Ratio

Gender pie chart

Chinchou - Angler Pokémon

Flavor Text
BlackIt discharges positive and negative electricity from its antenna tips to shock its foes.
White

Type:   WaterElectric
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×12
½
×1
1
×2
2
×1
1
×1
1
×1
1
×14
¼
×12
½
×12
½
×2
2
×1
1
×1
1
×12
½
×1
1
×1
1

Evolutions

 
 
 

-- Level 27 -->


Ability

Volt Absorb Restores HP if hit by an Electric-type move.
Illuminate Raises the likelihood of meeting wild Pokémon.
Water Absorb
(Dreamworld)
Restores HP if hit by a Water-type move.

Height

bw male trainer height

Male Trainer: 4'11"

bw Chinchou height

Chinchou: 2'8"


Weight

bw Chinchou wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Chinchou: 26 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 190 0 66 Slow 1,250,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Supersonic 0 55 Confuses the target.
Normal Other 20 The user generates odd sound waves from its body. It may confuse the target.
1 Bubble 20 100 Has a 0% chance to lower the target's Speed by one stage.
Water Special 30 A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
6 Thunder Wave 0 100 Paralyzes the target.
Electric Other 20 A weak electric charge is launched at the target. It causes paralysis if it hits.
9 Flail 1 100 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Normal Physical 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
12 Confuse Ray 0 100 Confuses the target.
Ghost Other 10 The target is exposed to a sinister ray that triggers confusion.
17 Water Gun 40 100 Inflicts regular damage with no additional effect.
Water Special 25 The target is blasted with a forceful shot of water.
20 Spark 65 100 Has a 30% chance to paralyze the target.
Electric Physical 20 The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
23 Take Down 90 85 User receives 1/4 the damage it inflicts in recoil.
Normal Physical 20 A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
28 Electro Ball 1 100 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Electric Special 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
31 BubbleBeam 65 100 Has a 0% chance to lower the target's Speed by one stage.
Water Special 20 A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
34 Signal Beam 75 100 Has a 10% chance to confuse the target.
Bug Special 15 The user attacks with a sinister beam of light. It may also confuse the target.
39 Discharge 80 100 Has a 30% chance to paralyze the target.
Electric Special 15 A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
42 Aqua Ring 0 -- Restores 1/16 of the user's max HP each turn.
Water Other 20 The user envelops itself in a veil made of water. It regains some HP on every turn.
45 Hydro Pump 120 80 Inflicts regular damage with no additional effect.
Water Special 5 The target is blasted by a huge volume of water launched under great pressure.
50 Charge 0 -- Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Electric Other 20 The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +1 +0 +0 +0 +0 +0
Base 75 38 38 67 56 56
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
232649 593649 591649 291649 394649 405649