Forretress #205 Black and White
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#205 Forretress

Forretress ken sugimori artwork Normal SpritesNormal Backsprites
Forretress sprite
Forretress backsprite
Shiny SpritesShiny Backsprites
Shiny Forretress sprite
Shiny Forretress backsprite

Gender Ratio

Gender pie chart

Forretress - Bagworm Pokémon

Flavor Text
BlackIt is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.
White

Type:   BugSteel
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×12
½
×1
1
×1
1
×0
0
×1
1
×1
1
×12
½
×12
½
×12
½
×4
4
×1
1
×14
¼
×1
1
×12
½
×12
½
×12
½
×12
½

Evolutions

 
 
 

-- Level 31 -->


Ability

Sturdy It cannot be knocked out with one hit.
Overcoat
(Dreamworld)
Protects the Pokémon from damage from weather.

Height

bw male trainer height

Male Trainer: 4'11"

bw Forretress height

Forretress: 4'11"


Weight

bw Forretress wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Forretress: 277 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 75 0 163 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Toxic Spikes 0 -- Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Poison Other 20 The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle.
1 Tackle 50 100 Inflicts regular damage with no additional effect.
Normal Physical 35 A physical attack in which the user charges and slams into the target with its whole body.
1 Protect 0 -- Prevents any moves from hitting the user this turn.
Normal Other 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
1 Selfdestruct 200 100 User faints.
Normal Physical 5 The user attacks everything around it by causing an explosion. The user faints upon using this move.
1 Bug Bite 60 100 If target has a berry, inflicts double damage and uses the berry.
Bug Physical 20 The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
6 Selfdestruct 200 100 User faints.
Normal Physical 5 The user attacks everything around it by causing an explosion. The user faints upon using this move.
9 Bug Bite 60 100 If target has a berry, inflicts double damage and uses the berry.
Bug Physical 20 The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
12 Take Down 90 85 User receives 1/4 the damage it inflicts in recoil.
Normal Physical 20 A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
17 Rapid Spin 20 100 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Normal Physical 40 A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
20 Bide 1 -- User waits for 2-3 turns, then hits back for twice the damage it took.
Normal Physical 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
23 Natural Gift 1 100 Power and type depend on the held berry.
Normal Physical 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
28 Spikes 0 -- Scatters Spikes, hurting opposing Pokémon that switch in.
Ground Other 20 The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
31 Mirror Shot 65 85 Has a 0% chance to lower the target's accuracy by one stage.
Steel Special 10 The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
32 Autotomize 0 -- Raises the user's Speed by two stages and halves the user's weight.
Steel Other 15 The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
36 Payback 50 100 Power is doubled if the target has already moved this turn.
Dark Physical 10 If the user moves after the target, this attack's power will be doubled.
42 Explosion 250 100 User faints.
Normal Physical 5 The user explodes to inflict damage on those around it. The user faints upon using this move.
46 Iron Defense 0 -- Raises the user's Defense by two stages.
Steel Other 15 The user hardens its body's surface like iron, sharply raising its Defense stat.
50 Gyro Ball 1 100 Power raises when the user has lower Speed, up to a maximum of 150.
Steel Physical 5 The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
56 Double-Edge 120 100 User receives 1/3 the damage inflicted in recoil.
Normal Physical 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
60 Magnet Rise 0 -- User is immune to Ground moves and effects for five turns.
Electric Other 10 The user levitates using electrically generated magnetism for five turns.
64 Zap Cannon 120 50 Has a 100% chance to paralyze the target.
Electric Special 5 The user fires an electric blast like a cannon to inflict damage and cause paralysis.
70 Heavy Slam 1 100 Power is higher when the user weighs more than the target, up to a maximum of 120.
Steel Physical 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +2 +0 +0 +0
Base 75 90 140 40 60 60
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
232649 203649 15649 540649 387649 398649