Qwilfish #211 Black and White
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#211 Qwilfish

Qwilfish ken sugimori artwork Normal SpritesNormal Backsprites
Qwilfish sprite
Qwilfish backsprite
Shiny SpritesShiny Backsprites
Shiny Qwilfish sprite
Shiny Qwilfish backsprite

Gender Ratio

Gender pie chart

Qwilfish - Balloon Pokémon

Flavor Text
BlackIt shoots the poison spines on its body in all directions. Its round form makes it a poor swimmer.

Type:   WaterPoison
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1




Poison Point Contact with the Pokémon may poison the attacker.
Swift Swim Boosts the Pokémon's Speed in rain.
Lowers the foe's Attack stat.


bw male trainer height

Male Trainer: 4'11"

bw Qwilfish height

Qwilfish: 2'8"


bw Qwilfish wdight
bw female trainer weight

Qwilfish: 9 lbs.   Female Trainer: 88 lbs.

Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 86 Medium Fast 1,000,000


Level Name Power Accuracy Effect
Type Category Power Points Description
1 Spikes 0 -- Scatters Spikes, hurting opposing Pokémon that switch in.
Ground Other 20 The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
1 Tackle 50 100 Inflicts regular damage with no additional effect.
Normal Physical 35 A physical attack in which the user charges and slams into the target with its whole body.
1 Poison Sting 15 100 Has a 30% chance to poison the target.
Poison Physical 35 The user stabs the target with a poisonous stinger. This may also poison the target.
9 Harden 0 -- Raises the user's Defense by one stage.
Normal Other 30 The user stiffens all the muscles in its body to raise its Defense stat.
9 Minimize 0 -- Raises the user's evasion by two stages.
Normal Other 20 The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
13 Water Gun 40 100 Inflicts regular damage with no additional effect.
Water Special 25 The target is blasted with a forceful shot of water.
17 Rollout 30 90 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Rock Physical 20 The user continually rolls into the target over five turns. It becomes stronger each time it hits.
21 Toxic Spikes 0 -- Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Poison Other 20 The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle.
25 Spit Up 1 100 Power is 100 times the amount of energy Stockpiled.
Normal Special 10 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
25 Stockpile 0 -- Stores energy up to three times for use with Spit Up and Swallow.
Normal Other 20 The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
29 Revenge 60 100 Inflicts double damage if the user takes damage before attacking this turn.
Fighting Physical 10 An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
33 Brine 65 100 Has double power against Pokémon that have less than half their max HP remaining.
Water Special 10 If the target's HP is down to about half, this attack will hit with double the power.
37 Pin Missile 14 85 Hits 2-5 times in one turn.
Bug Physical 20 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
41 Take Down 90 85 User receives 1/4 the damage it inflicts in recoil.
Normal Physical 20 A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
45 Aqua Tail 90 90 Inflicts regular damage with no additional effect.
Water Physical 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
49 Poison Jab 80 100 Has a 30% chance to poison the target.
Poison Physical 20 The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
53 Destiny Bond 0 -- If the user faints this turn, the target automatically will, too.
Ghost Other 5 When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
57 Hydro Pump 120 80 Inflicts regular damage with no additional effect.
Water Special 5 The target is blasted by a huge volume of water launched under great pressure.
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +1 +0 +0 +0 +0
Base 65 95 75 85 55 55
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
346649 165649 257649 186649 426649 448649