Scizor #212 Black and White
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#212 Scizor

Scizor ken sugimori artwork Normal SpritesNormal Backsprites
Male Scizor sprite
Female Scizor sprite
Male Scizor backsprite
Female Scizor backsprite
Shiny SpritesShiny Backsprites
Shiny Male Scizor sprite
Shiny Female Scizor sprite
Shiny Male Scizor backsprite
Shiny Female Scizor backsprite

Gender Ratio

Gender pie chart

Scizor - Pincer Pokémon

Flavor Text
BlackIt raises its pincers with eyelike markings for intimidation. It also swings them down dangerously.

Type:   BugSteel
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×12



-- Trade holding Metal Coat -->


Swarm Powers up Bug-type moves in a pinch.
Technician Powers up the Pokémon's weaker moves.
Light Metal
Halves the Pokémon's weight.


bw male trainer height

Male Trainer: 4'11"

bw Scizor height

Scizor: 6'11"


bw Scizor wdight
bw female trainer weight

Scizor: 260 lbs.   Female Trainer: 88 lbs.

Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 25 0 175 Medium Fast 1,000,000


Level Name Power Accuracy Effect
Type Category Power Points Description
1 Bullet Punch 40 100 Inflicts regular damage with no additional effect.
Steel Physical 30 The user strikes the target with tough punches as fast as bullets. This move always goes first.
1 Quick Attack 40 100 Inflicts regular damage with no additional effect.
Normal Physical 30 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
1 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
5 Focus Energy 0 -- Increases the user's chance to score a critical hit.
Normal Other 30 The user takes a deep breath and focuses so that critical hits land more easily.
9 Pursuit 40 100 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Dark Physical 20 An attack move that inflicts double damage if used on a target that is switching out of battle.
13 False Swipe 40 100 Cannot lower the target's HP below 1.
Normal Physical 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
17 Agility 0 -- Raises the user's Speed by two stages.
Psychic Other 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
21 Metal Claw 50 95 Has a 0% chance to raise the user's Attack by one stage.
Steel Physical 35 The target is raked with steel claws. It may also raise the user's Attack stat.
25 Fury Cutter 20 95 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Bug Physical 20 The target is slashed with scythes or claws. Its power increases if it hits in succession.
29 Slash 70 100 Has an increased chance for a critical hit.
Normal Physical 20 The target is attacked with a slash of claws or blades. Critical hits land more easily.
33 Razor Wind 80 100 Requires a turn to charge before attacking.
Normal Special 10 A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
37 Iron Defense 0 -- Raises the user's Defense by two stages.
Steel Other 15 The user hardens its body's surface like iron, sharply raising its Defense stat.
41 X-Scissor 80 100 Inflicts regular damage with no additional effect.
Bug Physical 15 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
45 Night Slash 70 100 Has an increased chance for a critical hit.
Dark Physical 15 The user slashes the target the instant an opportunity arises. Critical hits land more easily.
49 Double Hit 35 90 Hits twice in one turn.
Normal Physical 10 The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
53 Iron Head 80 100 Has a 0% chance to make the target flinch.
Steel Physical 15 The user slams the target with its steel-hard head. It may also make the target flinch.
57 Swords Dance 0 -- Raises the user's Attack by two stages.
Normal Other 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
61 Feint 30 100 Only works if the target uses Protect or Detect on this turn.
Normal Physical 10 An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +2 +0 +0 +0 +0
Base 70 130 100 65 55 80
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
295649 31649 102649 331649 426649 215649