Shuckle #213 Black and White
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#213 Shuckle

Shuckle ken sugimori artwork Normal SpritesNormal Backsprites
Shuckle sprite
Shuckle backsprite
Shiny SpritesShiny Backsprites
Shiny Shuckle sprite
Shiny Shuckle backsprite

Gender Ratio

Gender pie chart

Shuckle - Mold Pokémon

Flavor Text
BlackIt stores berries in its shell. The berries eventually ferment to become delicious juices.
White

Type:   BugRock
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×12
½
×1
1
×1
1
×12
½
×1
1
×2
2
×1
1
×1
1
×2
2
×1
1
×2
2
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1

Evolutions

 
 
 
 
 

Ability

Sturdy It cannot be knocked out with one hit.
Gluttony Encourages the early use of a held Berry.
Contrary
(Dreamworld)
Makes stat changes have an opposite effect.

Height

bw male trainer height

Male Trainer: 4'11"

bw Shuckle height

Shuckle: 2'0"


Weight

bw Shuckle wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Shuckle: 45 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 190 60 177 Medium Slow 1,059,860

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Withdraw 0 -- Raises the user's Defense by one stage.
Water Other 40 The user withdraws its body into its hard shell, raising its Defense stat.
1 Constrict 10 100 Has a 0% chance to lower the target's Speed by one stage.
Normal Physical 35 The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
1 Bide 1 -- User waits for 2-3 turns, then hits back for twice the damage it took.
Normal Physical 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
1 Struggle Bug 30 100 Has a 0% chance to lower the target's Special Attack by one stage.
Bug Special 20 While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
7 Encore 0 100 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Normal Other 5 The user compels the target to keep using only the move it last used for three turns.
13 Wrap 15 90 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Normal Physical 20 A long body or vines are used to wrap and squeeze the target for four to five turns.
19 Safeguard 0 -- Protects the user's field from major status ailments and confusion for five turns.
Normal Other 25 The user creates a protective field that prevents status problems for five turns.
25 Rest 0 -- User sleeps for two turns, completely healing itself.
Psychic Other 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
31 Gastro Acid 0 100 Nullifies target's ability until it leaves battle.
Poison Other 10 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
37 Rollout 30 90 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Rock Physical 20 The user continually rolls into the target over five turns. It becomes stronger each time it hits.
43 Power Trick 0 -- User swaps Attack and Defense.
Psychic Other 10 The user employs its psychic power to switch its Attack with its Defense stat.
49 Bug Bite 60 100 If target has a berry, inflicts double damage and uses the berry.
Bug Physical 20 The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
55 Power Split 0 -- Averages Attack and Special Attack with the target.
Psychic Other 10 The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
55 Guard Split 0 -- Averages Defense and Special Defense with the target.
Psychic Other 10 The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +1 +0 +0 +1
Base 20 10 230 5 10 230
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
647649 647649 1649 649649 649649 1649