Arbok #24 Black and White
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#24 Arbok

Arbok ken sugimori artwork Normal SpritesNormal Backsprites
Arbok sprite
Arbok backsprite
Shiny SpritesShiny Backsprites
Shiny Arbok sprite
Shiny Arbok backsprite

Gender Ratio

Gender pie chart

Arbok - Cobra Pokémon

Flavor Text
BlackThe pattern on its belly is for intimidation. It constricts foes while they are frozen in fear.
White

Type:   Poison
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×12
½
×1
1
×12
½
×2
2
×1
1
×12
½
×1
1
×1
1
×1
1
×1
1
×12
½
×1
1
×2
2
×1
1
×1
1
×1
1

Evolutions

 
 
 

-- Level 22 -->


Ability

Intimidate Lowers the foe's Attack stat.
Shed Skin The Pokémon may heal its own status problems.
Unnerve
(Dreamworld)
Makes the foe nervous and unable to eat Berries.

Height

bw male trainer height

Male Trainer: 4'11"

bw Arbok height

Arbok: 11'6"


Weight

bw Arbok wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Arbok: 143 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 90 60 153 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Ice Fang 65 95 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Ice Physical 15 The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
1 Bite 60 100 Has a 0% chance to make the target flinch.
Dark Physical 25 The target is bitten with viciously sharp fangs. It may make the target flinch.
1 Poison Sting 15 100 Has a 30% chance to poison the target.
Poison Physical 35 The user stabs the target with a poisonous stinger. This may also poison the target.
1 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
1 Wrap 15 90 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Normal Physical 20 A long body or vines are used to wrap and squeeze the target for four to five turns.
1 Fire Fang 65 95 Has a 10% chance to [burn]{mechanic} the target and a 10% chance to make the target flinch.
Fire Physical 15 The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
1 Thunder Fang 65 95 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Electric Physical 15 The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
4 Poison Sting 15 100 Has a 30% chance to poison the target.
Poison Physical 35 The user stabs the target with a poisonous stinger. This may also poison the target.
9 Bite 60 100 Has a 0% chance to make the target flinch.
Dark Physical 25 The target is bitten with viciously sharp fangs. It may make the target flinch.
12 Glare 0 90 Paralyzes the target.
Normal Other 30 The user intimidates the target with the pattern on its belly to cause paralysis.
17 Screech 0 85 Lowers the target's Defense by two stages.
Normal Other 40 An earsplitting screech harshly reduces the target's Defense stat.
20 Acid 40 100 Has a 0% chance to lower the target's Special Defense by one stage.
Poison Special 30 The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats.
22 Crunch 80 100 Has a 0% chance to lower the target's Defense by one stage.
Dark Physical 15 The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
27 Stockpile 0 -- Stores energy up to three times for use with Spit Up and Swallow.
Normal Other 20 The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
27 Swallow 0 -- Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Normal Other 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
27 Spit Up 1 100 Power is 100 times the amount of energy Stockpiled.
Normal Special 10 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
32 Acid Spray 40 100 Lowers the target's Special Defense by one stage.
Poison Special 20 The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat.
39 Mud Bomb 65 85 Has a 0% chance to lower the target's accuracy by one stage.
Ground Special 10 The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
44 Gastro Acid 0 100 Nullifies target's ability until it leaves battle.
Poison Other 10 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
51 Haze 0 -- Resets all Pokémon's stats, accuracy, and evasion.
Ice Other 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
56 Coil 0 -- Raises the user's Attack, Defense, and accuracy by one stage each.
Poison Other 20 The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
63 Gunk Shot 120 70 Has a 30% chance to poison the target.
Poison Physical 5 The user shoots filthy garbage at the target to attack. It may also poison the target.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +2 +0 +0 +0 +0
Base 60 85 69 80 65 79
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
420649 242649 311649 223649 330649 218649