Tyranitar #248 Black and White
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#248 Tyranitar

Tyranitar ken sugimori artwork Normal SpritesNormal Backsprites
Tyranitar sprite
Tyranitar backsprite
Shiny SpritesShiny Backsprites
Shiny Tyranitar sprite
Shiny Tyranitar backsprite

Gender Ratio

Gender pie chart

Tyranitar - Armor Pokémon

Flavor Text
BlackIf it rampages, it knocks down mountains and buries rivers. Maps must be redrawn afterward.
White

Type:   RockDark
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×12
½
×4
4
×12
½
×12
½
×2
2
×1
1
×2
2
×12
½
×2
2
×12
½
×2
2
×2
2
×1
1
×0
0
×1
1
×1
1
×12
½

Evolutions

 

-- Level 30 -->


-- Level 55 -->


Ability

Sand Stream The Pokémon summons a sandstorm in battle.
Unnerve
(Dreamworld)
Makes the foe nervous and unable to eat Berries.

Height

bw male trainer height

Male Trainer: 4'11"

bw Tyranitar height

Tyranitar: 7'7"


Weight

bw Tyranitar wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Tyranitar: 444 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 270 Slow 1,250,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Thunder Fang 65 95 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Electric Physical 15 The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
1 Screech 0 85 Lowers the target's Defense by two stages.
Normal Other 40 An earsplitting screech harshly reduces the target's Defense stat.
1 Sandstorm 0 -- Changes the weather to a sandstorm for five turns.
Rock Other 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
1 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
1 Bite 60 100 Has a 0% chance to make the target flinch.
Dark Physical 25 The target is bitten with viciously sharp fangs. It may make the target flinch.
1 Fire Fang 65 95 Has a 10% chance to [burn]{mechanic} the target and a 10% chance to make the target flinch.
Fire Physical 15 The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
1 Ice Fang 65 95 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Ice Physical 15 The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
5 Sandstorm 0 -- Changes the weather to a sandstorm for five turns.
Rock Other 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
10 Screech 0 85 Lowers the target's Defense by two stages.
Normal Other 40 An earsplitting screech harshly reduces the target's Defense stat.
14 Chip Away 70 100 Ignores the target's stat modifiers.
Normal Physical 20 Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
19 Rock Slide 75 90 Has a 0% chance to make the target flinch.
Rock Physical 10 Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
23 Scary Face 0 100 Lowers the target's Speed by two stages.
Normal Other 10 The user frightens the target with a scary face to harshly reduce its Speed stat.
28 Thrash 120 100 Hits every turn for 2-3 turns, then confuses the user.
Normal Physical 10 The user rampages and attacks for two to three turns. It then becomes confused, however.
34 Dark Pulse 80 100 Has a 0% chance to make the target flinch.
Dark Special 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
41 Payback 50 100 Power is doubled if the target has already moved this turn.
Dark Physical 10 If the user moves after the target, this attack's power will be doubled.
47 Crunch 80 100 Has a 0% chance to lower the target's Defense by one stage.
Dark Physical 15 The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
54 Earthquake 100 100 Inflicts regular damage and can hit Dig users.
Ground Physical 10 The user sets off an earthquake that strikes those around it.
63 Stone Edge 100 80 Has an increased chance for a critical hit.
Rock Physical 5 The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
73 Hyper Beam 150 90 User foregoes its next turn to recharge.
Normal Special 5 The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
82 Giga Impact 150 90 User foregoes its next turn to recharge.
Normal Physical 5 The user charges at the target using every bit of its power. The user must rest on the next turn.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +3 +0 +0 +0 +0
Base 100 134 110 61 95 100
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
77649 19649 62649 339649 136649 87649