Kirlia #281 Black and White
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#281 Kirlia

Kirlia ken sugimori artwork Normal SpritesNormal Backsprites
Kirlia sprite
Kirlia backsprite
Shiny SpritesShiny Backsprites
Shiny Kirlia sprite
Shiny Kirlia backsprite

Gender Ratio

Gender pie chart

Kirlia - Emotion Pokémon

Flavor Text
BlackIf its Trainer becomes happy, it overflows with energy, dancing joyously while spinning about.
White

Type:   Psychic
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×12
½
×1
1
×1
1
×1
1
×1
1
×2
2
×2
2
×1
1
×1
1
×1
1
×1
1
×1
1
×12
½
×1
1
×1
1
×2
2

Evolutions

 

-- Level 20 -->


-- Level 30 -->


-- Use Item(Male) Dawn Stone -->


Ability

Synchronize Passes a burn, poison, or paralysis to the foe.
Trace The Pokémon copies a foe's Ability.
Telepathy
(Dreamworld)
Anticipates an ally's attack and dodges it.

Height

bw male trainer height

Male Trainer: 4'11"

bw Kirlia height

Kirlia: 3'7"


Weight

bw Kirlia wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Kirlia: 44 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 120 0 97 Slow 1,250,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Growl 0 100 Lowers the target's Attack by one stage.
Normal Other 40 The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
1 Confusion 50 100 Has a 10% chance to confuse the target.
Psychic Special 25 The target is hit by a weak telekinetic force. It may also leave the target confused.
1 Double Team 0 -- Raises the user's evasion by one stage.
Normal Other 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
1 Teleport 0 -- Immediately ends wild battles. No effect otherwise.
Psychic Other 20 Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
6 Confusion 50 100 Has a 10% chance to confuse the target.
Psychic Special 25 The target is hit by a weak telekinetic force. It may also leave the target confused.
10 Double Team 0 -- Raises the user's evasion by one stage.
Normal Other 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
12 Teleport 0 -- Immediately ends wild battles. No effect otherwise.
Psychic Other 20 Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
17 Lucky Chant 0 -- Prevents the target from scoring critical hits for five turns.
Normal Other 30 The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
22 Magical Leaf 60 -- Never misses.
Grass Special 20 The user scatters curious leaves that chase the target. This attack will not miss.
25 Heal Pulse 0 -- Heals the target for half its max HP.
Psychic Other 10 The user emits a healing pulse which restores the target's HP by up to half of its max HP.
31 Calm Mind 0 -- Raises the user's Special Attack and Special Defense by one stage.
Psychic Other 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
36 Psychic 90 100 Has a 0% chance to lower the target's Special Defense by one stage.
Psychic Special 10 The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
39 Imprison 0 -- Prevents the target from using any moves that the user also knows.
Psychic Other 10 If the opponents know any move also known by the user, the opponents are prevented from using it.
45 Future Sight 100 100 Hits the target two turns later.
Psychic Special 10 Two turns after this move is used, a hunk of psychic energy attacks the target.
50 Charm 0 100 Lowers the target's Attack by two stages.
Normal Other 20 The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
53 Hypnosis 0 60 Puts the target to sleep.
Psychic Other 20 The user employs hypnotic suggestion to make the target fall into a deep sleep.
59 Dream Eater 100 100 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
Psychic Special 15 The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
64 Stored Power 20 100 Power is higher the more the user's stats have been raised, to a maximum of 31×.
Psychic Special 10 The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +2 +0
Base 38 35 35 50 65 55
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
607649 605649 615649 462649 330649 448649