Sableye #302 Black and White
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#302 Sableye

Sableye ken sugimori artwork Normal SpritesNormal Backsprites
Sableye sprite
Sableye backsprite
Shiny SpritesShiny Backsprites
Shiny Sableye sprite
Shiny Sableye backsprite

Gender Ratio

Gender pie chart

Sableye - Darkness Pokémon

Flavor Text
BlackIt hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.
White

Type:   DarkGhost
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×0
0
×0
0
×1
1
×12
½
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×0
0
×1
1
×1
1
×1
1

Evolutions

 
 
 
 
 

Ability

Keen Eye Prevents other Pokémon from lowering accuracy.
Stall The Pokémon moves after all other Pokémon do.
Prankster
(Dreamworld)
Gives priority to a status move.

Height

bw male trainer height

Male Trainer: 4'11"

bw Sableye height

Sableye: 2'8"


Weight

bw Sableye wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Sableye: 24 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 133 Medium Slow 1,059,860

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
1 Scratch 40 100 Inflicts regular damage with no additional effect.
Normal Physical 35 Hard, pointed, and sharp claws rake the target to inflict damage.
4 Foresight 0 -- Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Normal Other 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
8 Night Shade 1 100 Inflicts damage equal to the user's level.
Ghost Special 15 The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
11 Astonish 30 100 Has a 0% chance to make the target flinch.
Ghost Physical 15 The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
15 Fury Swipes 18 80 Hits 2-5 times in one turn.
Normal Physical 15 The target is raked with sharp claws or scythes for two to five times in quick succession.
18 Fake Out 40 100 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Normal Physical 10 An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
22 Detect 0 -- Prevents any moves from hitting the user this turn.
Fighting Other 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
25 Shadow Sneak 40 100 Inflicts regular damage with no additional effect.
Ghost Physical 30 The user extends its shadow and attacks the target from behind. This move always goes first.
29 Knock Off 20 100 Target drops its held item.
Dark Physical 20 The user slaps down the target's held item, preventing that item from being used in the battle.
32 Faint Attack 60 -- Never misses.
Dark Physical 20 The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
36 Punishment 1 100 Power increases against targets with more raised stats, up to a maximum of 200.
Dark Physical 5 This attack's power increases the more the target has powered up with stat changes.
39 Shadow Claw 70 100 Has an increased chance for a critical hit.
Ghost Physical 15 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
43 Power Gem 70 100 Inflicts regular damage with no additional effect.
Rock Special 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.
46 Confuse Ray 0 100 Confuses the target.
Ghost Other 10 The target is exposed to a sinister ray that triggers confusion.
50 Foul Play 95 100 Calculates damage with the target's attacking stat.
Dark Physical 15 The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
53 Zen Headbutt 80 90 Has a 0% chance to make the target flinch.
Psychic Physical 15 The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
57 Shadow Ball 80 100 Has a 0% chance to lower the target's Special Defense by one stage.
Ghost Special 15 The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
60 Mean Look 0 -- Prevents the target from leaving battle.
Normal Other 5 The user pins the target with a dark, arresting look. The target becomes unable to flee.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +1 +1 +0 +0 +0
Base 50 75 75 50 65 65
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
516649 330649 257649 462649 330649 344649