Plusle #311 Black and White
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#311 Plusle

Plusle ken sugimori artwork Normal SpritesNormal Backsprites
Plusle sprite
Plusle backsprite
Shiny SpritesShiny Backsprites
Shiny Plusle sprite
Shiny Plusle backsprite

Gender Ratio

Gender pie chart

Plusle - Cheering Pokémon

Flavor Text
BlackIt cheers on friends with pom-poms made of sparks. It drains power from telephone poles.
White

Type:   Electric
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×12
½
×1
1
×2
2
×1
1
×1
1
×1
1
×12
½
×1
1
×1
1
×1
1
×12
½
×1
1
×1
1
×1
1
×1
1

Evolutions

 
 
 
 
 

Ability

Plus Ups Sp. Atk if another Pokémon has Plus or Minus.

Height

bw male trainer height

Male Trainer: 4'11"

bw Plusle height

Plusle: 1'4"


Weight

bw Plusle wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Plusle: 9 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 200 0 142 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Growl 0 100 Lowers the target's Attack by one stage.
Normal Other 40 The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
3 Thunder Wave 0 100 Paralyzes the target.
Electric Other 20 A weak electric charge is launched at the target. It causes paralysis if it hits.
7 Quick Attack 40 100 Inflicts regular damage with no additional effect.
Normal Physical 30 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
10 Helping Hand 0 -- Ally's next move inflicts half more damage.
Normal Other 20 The user assists an ally by boosting the power of its attack.
15 Spark 65 100 Has a 30% chance to paralyze the target.
Electric Physical 20 The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
17 Encore 0 100 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Normal Other 5 The user compels the target to keep using only the move it last used for three turns.
21 Fake Tears 0 100 Lowers the target's Special Defense by two stages.
Dark Other 20 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
24 Copycat 0 -- Uses the target's last used move.
Normal Other 20 The user mimics the move used immediately before it. The move fails if no other move has been used yet.
29 Electro Ball 1 100 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Electric Special 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
31 Swift 60 -- Never misses.
Normal Special 20 Star-shaped rays are shot at the opposing team. This attack never misses.
35 Fake Tears 0 100 Lowers the target's Special Defense by two stages.
Dark Other 20 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
38 Charge 0 -- Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Electric Other 20 The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
42 Thunder 120 70 Has a 30% chance to paralyze the target.
Electric Special 10 A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
44 Baton Pass 0 -- Allows the trainer to switch out the user and pass effects along to its replacement.
Normal Other 40 The user switches places with a party Pokémon in waiting, passing along any stat changes.
48 Agility 0 -- Raises the user's Speed by two stages.
Psychic Other 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
51 Last Resort 140 100 Can only be used after all of the user's other moves have been used.
Normal Physical 5 This move can be used only after the user has used all the other moves it knows in the battle.
56 Nasty Plot 0 -- Raises the user's Special Attack by two stages.
Dark Other 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
63 Entrainment 0 100 Copies the user's ability onto the target.
Normal Other 15 The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +1 +0 +0
Base 60 50 40 95 85 75
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
420649 529649 589649 121649 191649 253649