Wailmer #320 Black and White
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#320 Wailmer

Wailmer ken sugimori artwork Normal SpritesNormal Backsprites
Wailmer sprite
Wailmer backsprite
Shiny SpritesShiny Backsprites
Shiny Wailmer sprite
Shiny Wailmer backsprite

Gender Ratio

Gender pie chart

Wailmer - Ball Whale Pokémon

Flavor Text
BlackOn sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose.

Type:   Water
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1



-- Level 40 -->


Water Veil Prevents the Pokémon from getting a burn.
Oblivious Prevents it from becoming infatuated.
The Pokémon raises the foe's PP usage.


bw male trainer height

Male Trainer: 4'11"

bw Wailmer height

Wailmer: 7'7"


bw Wailmer wdight
bw female trainer weight

Wailmer: 286 lbs.   Female Trainer: 88 lbs.

Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 125 0 80 Fluctuating 1,640,000


Level Name Power Accuracy Effect
Type Category Power Points Description
1 Splash 0 -- Does nothing.
Normal Other 40 The user just flops and splashes around to no effect at all...
4 Growl 0 100 Lowers the target's Attack by one stage.
Normal Other 40 The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
7 Water Gun 40 100 Inflicts regular damage with no additional effect.
Water Special 25 The target is blasted with a forceful shot of water.
11 Rollout 30 90 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Rock Physical 20 The user continually rolls into the target over five turns. It becomes stronger each time it hits.
14 Whirlpool 35 85 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Water Special 15 Traps foes in a violent swirling whirlpool for four to five turns.
17 Astonish 30 100 Has a 0% chance to make the target flinch.
Ghost Physical 15 The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
21 Water Pulse 60 100 Has a 20% chance to confuse the target.
Water Special 20 The user attacks the target with a pulsing blast of water. It may also confuse the target.
24 Mist 0 -- Protects the user's stats from being changed by enemy moves.
Ice Other 30 The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
27 Rest 0 -- User sleeps for two turns, completely healing itself.
Psychic Other 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
31 Brine 65 100 Has double power against Pokémon that have less than half their max HP remaining.
Water Special 10 If the target's HP is down to about half, this attack will hit with double the power.
34 Water Spout 150 100 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Water Special 5 The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes.
37 Amnesia 0 -- Raises the user's Special Defense by two stages.
Psychic Other 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
41 Dive 80 100 User dives underwater, dodging all attacks, and hits next turn.
Water Physical 10 Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
44 Bounce 85 85 User bounces high into the air, dodging all attacks, and hits next turn.
Flying Physical 5 The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
47 Hydro Pump 120 80 Inflicts regular damage with no additional effect.
Water Special 5 The target is blasted by a huge volume of water launched under great pressure.
50 Heavy Slam 1 100 Power is higher when the user weighs more than the target, up to a maximum of 120.
Steel Physical 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +1 +0 +0 +0 +0 +0
Base 130 70 35 60 70 35
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
15649 368649 615649 378649 288649 610649