Banette #354 Black and White
Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |

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#354 Banette
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Normal Sprites | Normal Backsprites | ||
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Shiny Sprites | Shiny Backsprites | |||
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Gender Ratio
Banette - Marionette Pokémon
Flavor Text | |||||||||||||||||
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Black | A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it. | ||||||||||||||||
White | |||||||||||||||||
Type: ![]() | |||||||||||||||||
Resistance to Moves: | |||||||||||||||||
Attacking Type: | ![]() |
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Damage Received: | ×0![]() |
×0![]() |
×1![]() |
×1⁄2![]() |
×1![]() |
×1![]() |
×1⁄2![]() |
×2![]() |
×1![]() |
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×1![]() |
×2![]() |
Evolutions
-- Level 37 -->
Ability
Insomnia | Prevents the Pokémon from falling asleep. |
Frisk | The Pokémon can check a foe's held item. |
Cursed Body (Dreamworld) |
May disable a move used on the Pokémon. |
Height
Male Trainer: 4'11"
Banette: 4'7"
Weight



Banette: 28 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
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None | 45 | 90 | 159 | Fast | 800,000 |
Moves
Level | Name | Power | Accuracy | Effect |
Type | Category | Power Points | Description | |
1 | Knock Off | 20 | 100 | Target drops its held item. |
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20 | The user slaps down the target's held item, preventing that item from being used in the battle. | |
1 | Screech | 0 | 85 | Lowers the target's Defense by two stages. |
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40 | An earsplitting screech harshly reduces the target's Defense stat. | |
1 | Night Shade | 1 | 100 | Inflicts damage equal to the user's level. |
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15 | The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | |
1 | Curse | 0 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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10 | A move that works differently for the Ghost type than for all other types. | |
5 | Screech | 0 | 85 | Lowers the target's Defense by two stages. |
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40 | An earsplitting screech harshly reduces the target's Defense stat. | |
8 | Night Shade | 1 | 100 | Inflicts damage equal to the user's level. |
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15 | The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | |
13 | Curse | 0 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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10 | A move that works differently for the Ghost type than for all other types. | |
16 | Spite | 0 | 100 | Lowers the PP of the target's last used move by 4. |
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10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
20 | Shadow Sneak | 40 | 100 | Inflicts regular damage with no additional effect. |
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30 | The user extends its shadow and attacks the target from behind. This move always goes first. | |
23 | Will-O-Wisp | 0 | 75 | Burns the target. |
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15 | The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |
28 | Faint Attack | 60 | -- | Never misses. |
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20 | The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |
31 | Hex | 50 | 100 | Has double power if the target has a major status ailment. |
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10 | This relentless attack does massive damage to a target affected by status problems. | |
35 | Shadow Ball | 80 | 100 | Has a 0% chance to lower the target's Special Defense by one stage. |
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15 | The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |
42 | Sucker Punch | 80 | 100 | Only works if the target is about to use a damaging move. |
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5 | This move enables the user to attack first. It fails if the target is not readying an attack, however. | |
51 | Embargo | 0 | 100 | Target cannot use held items. |
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15 | It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |
58 | Snatch | 0 | -- | Steals the target's move, if it's self-targeted. |
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10 | The user steals the effects of any healing or stat-changing move the opponent attempts to use. | |
66 | Grudge | 0 | -- | When the user faints, the PP of the move that fainted it will be reduced to 0. |
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5 | If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | |
75 | Trick | 0 | 100 | User and target swap items. |
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10 | The user catches the target off guard and swaps its held item with its own. |
Stats | ||||||
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Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
EV Gain | +0 | +2 | +0 | +0 | +0 | +0 |
Base | 64 | 115 | 65 | 65 | 83 | 63 |
Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
351⁄649 | 74⁄649 | 351⁄649 | 331⁄649 | 195⁄649 | 353⁄649 |