Registeel #379 Black and White
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#379 Registeel

Registeel ken sugimori artwork Normal SpritesNormal Backsprites
Registeel sprite
Registeel backsprite
Shiny SpritesShiny Backsprites
Shiny Registeel sprite
Shiny Registeel backsprite

Gender Ratio

Gender pie chart

Registeel - Iron Pokémon

Flavor Text
BlackTempered by pressure underground over tens of thousands of years, its body cannot be scratched.
White

Type:   Steel
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×12
½
×2
2
×12
½
×0
0
×2
2
×12
½
×12
½
×12
½
×12
½
×2
2
×1
1
×12
½
×1
1
×12
½
×12
½
×12
½
×12
½

Evolutions

 
 
 
 
 

Ability

Clear Body Prevents other Pokémon from lowering its stats.
Light Metal
(Dreamworld)
Halves the Pokémon's weight.

Height

bw male trainer height

Male Trainer: 4'11"

bw Registeel height

Registeel: 6'3"


Weight

bw Registeel wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Registeel: 451 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 3 0 261 Slow 1,250,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Explosion 250 100 User faints.
Normal Physical 5 The user explodes to inflict damage on those around it. The user faints upon using this move.
1 Stomp 65 100 Has a 0% chance to make the target flinch.
Normal Physical 20 The target is stomped with a big foot. It may also make the target flinch.
9 Metal Claw 50 95 Has a 0% chance to raise the user's Attack by one stage.
Steel Physical 35 The target is raked with steel claws. It may also raise the user's Attack stat.
17 Curse 0 -- Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Other 10 A move that works differently for the Ghost type than for all other types.
25 Superpower 120 100 Lowers the user's Attack and Defense by one stage after inflicting damage.
Fighting Physical 5 The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
33 AncientPower 60 100 Has a 0% chance to raise all of the user's stats by one stage.
Rock Special 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
41 Amnesia 0 -- Raises the user's Special Defense by two stages.
Psychic Other 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
41 Iron Defense 0 -- Raises the user's Defense by two stages.
Steel Other 15 The user hardens its body's surface like iron, sharply raising its Defense stat.
49 Charge Beam 50 90 Has a 0% chance to raise the user's Special Attack by one stage.
Electric Special 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
57 Lock-On 0 -- Ensures that the user's next move will hit the target.
Normal Other 5 The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
65 Zap Cannon 120 50 Has a 100% chance to paralyze the target.
Electric Special 5 The user fires an electric blast like a cannon to inflict damage and cause paralysis.
73 Iron Head 80 100 Has a 0% chance to make the target flinch.
Steel Physical 15 The user slams the target with its steel-hard head. It may also make the target flinch.
73 Flash Cannon 80 100 Has a 0% chance to lower the target's Special Defense by one stage.
Steel Special 10 The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
81 Hammer Arm 100 90 Lowers user's Speed by one stage.
Fighting Physical 10 The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
89 Hyper Beam 150 90 User foregoes its next turn to recharge.
Normal Special 5 The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +2 +0 +0 +1
Base 80 75 150 50 75 150
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
181649 330649 8649 462649 251649 6649