Kyogre #382 Black and White
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#382 Kyogre

Kyogre ken sugimori artwork Normal SpritesNormal Backsprites
Kyogre sprite
Kyogre backsprite
Shiny SpritesShiny Backsprites
Shiny Kyogre sprite
Shiny Kyogre backsprite

Gender Ratio

Gender pie chart

Kyogre - Sea Basin Pokémon

Flavor Text
BlackIt is said to have widened the seas by causing downpours. It had been asleep in a marine trench.
White

Type:   Water
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×12
½
×12
½
×12
½
×2
2
×2
2
×1
1
×12
½
×1
1
×1
1

Evolutions

 
 
 
 
 

Ability

Drizzle The Pokémon makes it rain if it appears in battle.

Height

bw male trainer height

Male Trainer: 4'11"

bw Kyogre height

Kyogre: 15'9"


Weight

bw Kyogre wdight
bw female trainer weight
scale
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scaleLever_12_r

Kyogre: 774 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 5 0 302 Slow 1,250,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Water Pulse 60 100 Has a 20% chance to confuse the target.
Water Special 20 The user attacks the target with a pulsing blast of water. It may also confuse the target.
5 Scary Face 0 100 Lowers the target's Speed by two stages.
Normal Other 10 The user frightens the target with a scary face to harshly reduce its Speed stat.
15 Body Slam 85 100 Has a 30% chance to paralyze the target.
Normal Physical 15 The user drops onto the target with its full body weight. It may also leave the target with paralysis.
20 Muddy Water 95 85 Has a 0% chance to lower the target's accuracy by one stage.
Water Special 10 The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
30 Aqua Ring 0 -- Restores 1/16 of the user's max HP each turn.
Water Other 20 The user envelops itself in a veil made of water. It regains some HP on every turn.
35 Ice Beam 95 100 Has a 10% chance to freeze the target.
Ice Special 10 The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
45 AncientPower 60 100 Has a 0% chance to raise all of the user's stats by one stage.
Rock Special 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
50 Water Spout 150 100 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Water Special 5 The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes.
60 Calm Mind 0 -- Raises the user's Special Attack and Special Defense by one stage.
Psychic Other 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
65 Aqua Tail 90 90 Inflicts regular damage with no additional effect.
Water Physical 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
75 Sheer Cold 1 30 Causes a one-hit KO.
Ice Special 5 The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.
80 Double-Edge 120 100 User receives 1/3 the damage inflicted in recoil.
Normal Physical 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
90 Hydro Pump 120 80 Inflicts regular damage with no additional effect.
Water Special 5 The target is blasted by a huge volume of water launched under great pressure.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +3 +0
Base 100 100 90 90 150 140
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
77649 141649 152649 157649 7649 8649