Cranidos #408 Black and White
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#408 Cranidos

Cranidos ken sugimori artwork Normal SpritesNormal Backsprites
Cranidos sprite
Cranidos backsprite
Shiny SpritesShiny Backsprites
Shiny Cranidos sprite
Shiny Cranidos backsprite

Gender Ratio

Gender pie chart

Cranidos - Head Butt Pokémon

Flavor Text
BlackA lifelong jungle dweller from 100 million years ago, it would snap obstructing trees with head butts.
White

Type:   Rock
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×12
½
×2
2
×12
½
×12
½
×2
2
×1
1
×1
1
×1
1
×2
2
×12
½
×2
2
×2
2
×1
1
×1
1
×1
1
×1
1
×1
1

Evolutions

 
 
 

-- Level 30 -->


Ability

Mold Breaker Moves can be used regardless of Abilities.
Sheer Force
(Dreamworld)
Removes added effects to increase move damage.

Height

bw male trainer height

Male Trainer: 4'11"

bw Cranidos height

Cranidos: 3'11"


Weight

bw Cranidos wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Cranidos: 69 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 70 Erratic 600,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Headbutt 70 100 Has a 0% chance to make the target flinch.
Normal Physical 15 The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
1 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
6 Focus Energy 0 -- Increases the user's chance to score a critical hit.
Normal Other 30 The user takes a deep breath and focuses so that critical hits land more easily.
10 Pursuit 40 100 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Dark Physical 20 An attack move that inflicts double damage if used on a target that is switching out of battle.
15 Take Down 90 85 User receives 1/4 the damage it inflicts in recoil.
Normal Physical 20 A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
19 Scary Face 0 100 Lowers the target's Speed by two stages.
Normal Other 10 The user frightens the target with a scary face to harshly reduce its Speed stat.
24 Assurance 50 100 Power is doubled if the target has already received damage this turn.
Dark Physical 10 If the target has already taken some damage in the same turn, this attack's power is doubled.
28 Chip Away 70 100 Ignores the target's stat modifiers.
Normal Physical 20 Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
33 AncientPower 60 100 Has a 0% chance to raise all of the user's stats by one stage.
Rock Special 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
37 Zen Headbutt 80 90 Has a 0% chance to make the target flinch.
Psychic Physical 15 The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
42 Screech 0 85 Lowers the target's Defense by two stages.
Normal Other 40 An earsplitting screech harshly reduces the target's Defense stat.
46 Head Smash 150 80 User receives 1/2 the damage inflicted in recoil.
Rock Physical 5 The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +1 +0 +0 +0 +0
Base 67 125 40 58 30 30
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
304649 44649 589649 385649 620649 633649