Pachirisu #417 Black and White
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#417 Pachirisu

Pachirisu ken sugimori artwork Normal SpritesNormal Backsprites
MaleFemaleMaleFemale
Male Pachirisu sprite
Female Pachirisu sprite
Male Pachirisu backsprite
Female Pachirisu backsprite
Shiny SpritesShiny Backsprites
MaleFemaleMaleFemale
Shiny Male Pachirisu sprite
Shiny Female Pachirisu sprite
Shiny Male Pachirisu backsprite
Shiny Female Pachirisu backsprite

Gender Ratio

Gender pie chart

Pachirisu - EleSquirrel Pokémon

Flavor Text
BlackA pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.
White

Type:   Electric
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×12
½
×1
1
×2
2
×1
1
×1
1
×1
1
×12
½
×1
1
×1
1
×1
1
×12
½
×1
1
×1
1
×1
1
×1
1

Evolutions

 
 
 
 
 

Ability

Run Away Enables a sure getaway from wild Pokémon.
Pickup The Pokémon may pick up items.
Volt Absorb
(Dreamworld)
Restores HP if hit by an Electric-type move.

Height

bw male trainer height

Male Trainer: 4'11"

bw Pachirisu height

Pachirisu: 1'4"


Weight

bw Pachirisu wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Pachirisu: 9 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 200 120 142 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Growl 0 100 Lowers the target's Attack by one stage.
Normal Other 40 The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
1 Bide 1 -- User waits for 2-3 turns, then hits back for twice the damage it took.
Normal Physical 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
5 Quick Attack 40 100 Inflicts regular damage with no additional effect.
Normal Physical 30 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
9 Charm 0 100 Lowers the target's Attack by two stages.
Normal Other 20 The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
13 Spark 65 100 Has a 30% chance to paralyze the target.
Electric Physical 20 The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
17 Endure 0 -- Prevents the user's HP from lowering below 1 this turn.
Normal Other 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
21 Swift 60 -- Never misses.
Normal Special 20 Star-shaped rays are shot at the opposing team. This attack never misses.
25 Electro Ball 1 100 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Electric Special 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
29 Sweet Kiss 0 75 Confuses the target.
Normal Other 10 The user kisses the target with a sweet, angelic cuteness that causes confusion.
33 Thunder Wave 0 100 Paralyzes the target.
Electric Other 20 A weak electric charge is launched at the target. It causes paralysis if it hits.
37 Super Fang 1 90 Inflicts damage equal to half the target's HP.
Normal Physical 10 The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.
41 Discharge 80 100 Has a 30% chance to paralyze the target.
Electric Special 15 A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
45 Last Resort 140 100 Can only be used after all of the user's other moves have been used.
Normal Physical 5 This move can be used only after the user has used all the other moves it knows in the battle.
49 Hyper Fang 80 90 Has a 0% chance to make the target flinch.
Normal Physical 15 The user bites hard on the target with its sharp front fangs. It may also make the target flinch.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +1 +0 +0
Base 60 45 70 95 45 90
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
420649 566649 309649 121649 506649 135649