Chingling #433 Black and White
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#433 Chingling

Chingling ken sugimori artwork Normal SpritesNormal Backsprites
Chingling sprite
Chingling backsprite
Shiny SpritesShiny Backsprites
Shiny Chingling sprite
Shiny Chingling backsprite

Gender Ratio

Gender pie chart

Chingling - Bell Pokémon

Flavor Text
BlackThere is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound.
White

Type:   Psychic
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×12
½
×1
1
×1
1
×1
1
×1
1
×2
2
×2
2
×1
1
×1
1
×1
1
×1
1
×1
1
×12
½
×1
1
×1
1
×2
2

Evolutions

 
 
 

-- Friendship (Night) -->


Ability

Levitate Gives full immunity to all Ground-type moves.

Height

bw male trainer height

Male Trainer: 4'11"

bw Chingling height

Chingling: 1'8"


Weight

bw Chingling wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Chingling: 1 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 120 120 57 Fast 800,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Wrap 15 90 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Normal Physical 20 A long body or vines are used to wrap and squeeze the target for four to five turns.
6 Growl 0 100 Lowers the target's Attack by one stage.
Normal Other 40 The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
9 Astonish 30 100 Has a 0% chance to make the target flinch.
Ghost Physical 15 The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
14 Confusion 50 100 Has a 10% chance to confuse the target.
Psychic Special 25 The target is hit by a weak telekinetic force. It may also leave the target confused.
17 Uproar 90 100 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Normal Special 10 The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
22 Last Resort 140 100 Can only be used after all of the user's other moves have been used.
Normal Physical 5 This move can be used only after the user has used all the other moves it knows in the battle.
25 Entrainment 0 100 Copies the user's ability onto the target.
Normal Other 15 The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +1 +0
Base 45 30 50 45 65 50
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
557649 624649 500649 497649 330649 504649