Munchlax #446 Black and White
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#446 Munchlax

Munchlax ken sugimori artwork Normal SpritesNormal Backsprites
Munchlax sprite
Munchlax backsprite
Shiny SpritesShiny Backsprites
Shiny Munchlax sprite
Shiny Munchlax backsprite

Gender Ratio

Gender pie chart

Munchlax - Big Eater Pokémon

Flavor Text
BlackIn its desperation to gulp down food, it forgets about the food it has hidden under its fur.
White

Type:   Normal
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×2
2
×1
1
×1
1
×1
1
×1
1
×1
1
×0
0
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1

Evolutions

 
 
 

-- Friendship -->


Ability

Pickup The Pokémon may pick up items.
Thick Fat Ups resistance to Fire- and Ice-type moves.
Gluttony
(Dreamworld)
Encourages the early use of a held Berry.

Height

bw male trainer height

Male Trainer: 4'11"

bw Munchlax height

Munchlax: 2'0"


Weight

bw Munchlax wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Munchlax: 231 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 50 0 78 Slow 1,250,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Metronome 0 -- Randomly selects and uses any move in the game.
Normal Other 10 The user waggles a finger and stimulates its brain into randomly using nearly any move.
1 Odor Sleuth 0 -- Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Normal Other 40 Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
1 Tackle 50 100 Inflicts regular damage with no additional effect.
Normal Physical 35 A physical attack in which the user charges and slams into the target with its whole body.
4 Defense Curl 0 -- Raises user's Defense by one stage.
Normal Other 40 The user curls up to conceal weak spots and raise its Defense stat.
9 Amnesia 0 -- Raises the user's Special Defense by two stages.
Psychic Other 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
12 Lick 20 100 Has a 30% chance to paralyze the target.
Ghost Physical 30 The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
17 Recycle 0 -- User recovers the item it last used up.
Normal Other 10 The user recycles a held item that has been used in battle so it can be used again.
20 Screech 0 85 Lowers the target's Defense by two stages.
Normal Other 40 An earsplitting screech harshly reduces the target's Defense stat.
25 Chip Away 70 100 Ignores the target's stat modifiers.
Normal Physical 20 Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
28 Stockpile 0 -- Stores energy up to three times for use with Spit Up and Swallow.
Normal Other 20 The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
33 Swallow 0 -- Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Normal Other 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
36 Body Slam 85 100 Has a 30% chance to paralyze the target.
Normal Physical 15 The user drops onto the target with its full body weight. It may also leave the target with paralysis.
41 Fling 1 100 Throws held item at the target; power depends on the item.
Dark Physical 10 The user flings its held item at the target to attack. Its power and effects depend on the item.
44 Rollout 30 90 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Rock Physical 20 The user continually rolls into the target over five turns. It becomes stronger each time it hits.
49 Natural Gift 1 100 Power and type depend on the held berry.
Normal Physical 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
52 Snatch 0 -- Steals the target's move, if it's self-targeted.
Dark Other 10 The user steals the effects of any healing or stat-changing move the opponent attempts to use.
57 Last Resort 140 100 Can only be used after all of the user's other moves have been used.
Normal Physical 5 This move can be used only after the user has used all the other moves it knows in the battle.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +1 +0 +0 +0 +0 +0
Base 135 85 40 5 40 85
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
12649 242649 589649 649649 561649 170649