Riolu #447 Black and White
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#447 Riolu

Riolu ken sugimori artwork Normal SpritesNormal Backsprites
Riolu sprite
Riolu backsprite
Shiny SpritesShiny Backsprites
Shiny Riolu sprite
Shiny Riolu backsprite

Gender Ratio

Gender pie chart

Riolu - Emanation Pokémon

Flavor Text
BlackIt has the peculiar power of being able to see emotions such as joy and rage in the form of waves.
White

Type:   Fighting
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×2
2
×1
1
×1
1
×12
½
×12
½
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×2
2
×1
1
×1
1
×12
½

Evolutions

 
 
 

-- Friendship (Day) -->


Ability

Steadfast Raises Speed each time the Pokémon flinches.
Inner Focus The Pokémon is protected from flinching.
Prankster
(Dreamworld)
Gives priority to a status move.

Height

bw male trainer height

Male Trainer: 4'11"

bw Riolu height

Riolu: 2'4"


Weight

bw Riolu wdight
bw female trainer weight
scale
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Riolu: 44 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 75 120 57 Medium Slow 1,059,860

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Quick Attack 40 100 Inflicts regular damage with no additional effect.
Normal Physical 30 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
1 Foresight 0 -- Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Normal Other 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
1 Endure 0 -- Prevents the user's HP from lowering below 1 this turn.
Normal Other 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
6 Counter 1 100 Inflicts twice the damage the user received from the last physical hit it took.
Fighting Physical 20 A retaliation move that counters any physical attack, inflicting double the damage taken.
11 Force Palm 60 100 Has a 30% chance to paralyze the target.
Fighting Physical 10 The target is attacked with a shock wave. It may also leave the target with paralysis.
15 Feint 30 100 Only works if the target uses Protect or Detect on this turn.
Normal Physical 10 An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
19 Reversal 1 100 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fighting Physical 15 An all-out attack that becomes more powerful the less HP the user has.
24 Screech 0 85 Lowers the target's Defense by two stages.
Normal Other 40 An earsplitting screech harshly reduces the target's Defense stat.
29 Copycat 0 -- Uses the target's last used move.
Normal Other 20 The user mimics the move used immediately before it. The move fails if no other move has been used yet.
47 Nasty Plot 0 -- Raises the user's Special Attack by two stages.
Dark Other 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
55 Final Gambit 1 100 Inflicts damage equal to the user's remaining HP. User faints.
Fighting Special 5 The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +1 +0 +0 +0 +0
Base 40 70 40 60 35 40
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
601649 368649 589649 378649 594649 589649