Lucario #448 Black and White
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#448 Lucario

Lucario ken sugimori artwork Normal SpritesNormal Backsprites
Lucario sprite
Lucario backsprite
Shiny SpritesShiny Backsprites
Shiny Lucario sprite
Shiny Lucario backsprite

Gender Ratio

Gender pie chart

Lucario - Aura Pokémon

Flavor Text
BlackA well-trained one can sense auras to identify and take in the feelings of creatures over half a mile away.
White

Type:   FightingSteel
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×12
½
×2
2
×1
1
×0
0
×2
2
×14
¼
×14
¼
×12
½
×12
½
×2
2
×1
1
×12
½
×1
1
×1
1
×12
½
×12
½
×14
¼

Evolutions

 
 
 

-- Friendship (Day) -->


Ability

Steadfast Raises Speed each time the Pokémon flinches.
Inner Focus The Pokémon is protected from flinching.
Justified
(Dreamworld)
Raises Attack when hit by a Dark-type move.

Height

bw male trainer height

Male Trainer: 4'11"

bw Lucario height

Lucario: 4'11"


Weight

bw Lucario wdight
bw female trainer weight
scale
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Lucario: 119 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 184 Medium Slow 1,059,860

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Dark Pulse 80 100 Has a 0% chance to make the target flinch.
Dark Special 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
1 Quick Attack 40 100 Inflicts regular damage with no additional effect.
Normal Physical 30 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
1 Foresight 0 -- Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Normal Other 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
1 Detect 0 -- Prevents any moves from hitting the user this turn.
Fighting Other 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
1 Metal Claw 50 95 Has a 0% chance to raise the user's Attack by one stage.
Steel Physical 35 The target is raked with steel claws. It may also raise the user's Attack stat.
6 Counter 1 100 Inflicts twice the damage the user received from the last physical hit it took.
Fighting Physical 20 A retaliation move that counters any physical attack, inflicting double the damage taken.
11 Force Palm 60 100 Has a 30% chance to paralyze the target.
Fighting Physical 10 The target is attacked with a shock wave. It may also leave the target with paralysis.
15 Feint 30 100 Only works if the target uses Protect or Detect on this turn.
Normal Physical 10 An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
19 Bone Rush 25 90 Hits 2-5 times in one turn.
Ground Physical 10 The user strikes the target with a hard bone two to five times in a row.
24 Metal Sound 0 85 Lowers the target's Special Defense by two stages.
Steel Other 40 A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
29 Me First 1 -- Uses the target's move against it before it attacks, with power increased by half.
Normal Other 20 The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
33 Quick Guard 0 -- Prevents any priority moves from hitting friendly Pokémon this turn.
Fighting Other 15 The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
37 Swords Dance 0 -- Raises the user's Attack by two stages.
Normal Other 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
42 Heal Pulse 0 -- Heals the target for half its max HP.
Psychic Other 10 The user emits a healing pulse which restores the target's HP by up to half of its max HP.
47 Calm Mind 0 -- Raises the user's Special Attack and Special Defense by one stage.
Psychic Other 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
51 Aura Sphere 90 -- Never misses.
Fighting Special 20 The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.
55 Close Combat 120 100 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Fighting Physical 5 The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
60 Dragon Pulse 90 100 Inflicts regular damage with no additional effect.
Dragon Special 10 The target is attacked with a shock wave generated by the user's gaping mouth.
65 ExtremeSpeed 80 100 Inflicts regular damage with no additional effect.
Normal Physical 5 The user charges the target at blinding speed. This attack always goes before any other move.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +1 +0 +0 +1 +0
Base 70 110 70 90 115 70
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
295649 88649 309649 157649 50649 297649