Azelf #482 Black and White
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#482 Azelf

Azelf ken sugimori artwork Normal SpritesNormal Backsprites
Azelf sprite
Azelf backsprite
Shiny SpritesShiny Backsprites
Shiny Azelf sprite
Shiny Azelf backsprite

Gender Ratio

Gender pie chart

Azelf - Willpower Pokémon

Flavor Text
BlackWhen Azelf flew, people gained the determination to do things. It was the birth of willpower.
White

Type:   Psychic
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×12
½
×1
1
×1
1
×1
1
×1
1
×2
2
×2
2
×1
1
×1
1
×1
1
×1
1
×1
1
×12
½
×1
1
×1
1
×2
2

Evolutions

 
 
 
 
 

Ability

Levitate Gives full immunity to all Ground-type moves.

Height

bw male trainer height

Male Trainer: 4'11"

bw Azelf height

Azelf: 1'0"


Weight

bw Azelf wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Azelf: 1 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 3 0 261 Slow 1,250,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Rest 0 -- User sleeps for two turns, completely healing itself.
Psychic Other 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
1 Confusion 50 100 Has a 10% chance to confuse the target.
Psychic Special 25 The target is hit by a weak telekinetic force. It may also leave the target confused.
6 Imprison 0 -- Prevents the target from using any moves that the user also knows.
Psychic Other 10 If the opponents know any move also known by the user, the opponents are prevented from using it.
16 Detect 0 -- Prevents any moves from hitting the user this turn.
Fighting Other 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
21 Swift 60 -- Never misses.
Normal Special 20 Star-shaped rays are shot at the opposing team. This attack never misses.
31 Uproar 90 100 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Normal Special 10 The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
36 Future Sight 100 100 Hits the target two turns later.
Psychic Special 10 Two turns after this move is used, a hunk of psychic energy attacks the target.
46 Nasty Plot 0 -- Raises the user's Special Attack by two stages.
Dark Other 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
51 Extrasensory 80 100 Has a 0% chance to make the target flinch.
Psychic Special 30 The user attacks with an odd, unseeable power. It may also make the target flinch.
61 Last Resort 140 100 Can only be used after all of the user's other moves have been used.
Normal Physical 5 This move can be used only after the user has used all the other moves it knows in the battle.
66 Natural Gift 1 100 Power and type depend on the held berry.
Normal Physical 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
76 Explosion 250 100 User faints.
Normal Physical 5 The user explodes to inflict damage on those around it. The user faints upon using this move.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +2 +0 +0 +1 +0
Base 75 125 70 115 125 70
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
232649 44649 309649 25649 34649 297649