Tepig #498 Black and White
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#498 Tepig

Tepig ken sugimori artwork Normal SpritesNormal Backsprites
Tepig sprite
Tepig backsprite
Shiny SpritesShiny Backsprites
Shiny Tepig sprite
Shiny Tepig backsprite

Gender Ratio

Gender pie chart

Tepig - Fire Pig Pokémon

Flavor Text
BlackIt can deftly dodge its foe's attacks while shooting fireballs from its nose. It roasts berries before it eats them.
WhiteIt blows fire through its nose. When it catches a cold, the fire becomes pitch-black smoke instead.

Type:   Fire
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1



-- Level 17 -->

-- Level 36 -->


Blaze Powers up Fire-type moves in a pinch.
Thick Fat
Ups resistance to Fire- and Ice-type moves.


bw male trainer height

Male Trainer: 4'11"

bw Tepig height

Tepig: 2'8"


bw Tepig wdight
bw female trainer weight

Tepig: 22 lbs.   Female Trainer: 88 lbs.

Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 28 Medium Slow 1,059,860


Level Name Power Accuracy Effect
Type Category Power Points Description
1 Tackle 50 100 Inflicts regular damage with no additional effect.
Normal Physical 35 A physical attack in which the user charges and slams into the target with its whole body.
3 Tail Whip 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
7 Ember 40 100 Has a 10% chance to [burn]{mechanic} the target.
Fire Special 25 The target is attacked with small flames. It may also leave the target with a burn.
9 Odor Sleuth 0 -- Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Normal Other 40 Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
13 Defense Curl 0 -- Raises user's Defense by one stage.
Normal Other 40 The user curls up to conceal weak spots and raise its Defense stat.
15 Flame Charge 50 100 Inflicts regular damage. Raises the user's Speed by one stage.
Fire Physical 20 The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
19 Smog 20 70 Has a 40% chance to poison the target.
Poison Special 20 The target is attacked with a discharge of filthy gases. It may also poison the target.
21 Rollout 30 90 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Rock Physical 20 The user continually rolls into the target over five turns. It becomes stronger each time it hits.
25 Take Down 90 85 User receives 1/4 the damage it inflicts in recoil.
Normal Physical 20 A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
27 Heat Crash 1 100 Power is higher when the user weighs more than the target, up to a maximum of 120.
Fire Physical 10 The user slams its target with its flame- covered body. The more the user outweighs the target, the greater the damage.
31 Assurance 50 100 Power is doubled if the target has already received damage this turn.
Dark Physical 10 If the target has already taken some damage in the same turn, this attack's power is doubled.
33 Flamethrower 95 100 Has a 10% chance to [burn]{mechanic} the target.
Fire Special 15 The target is scorched with an intense blast of fire. It may also leave the target with a burn.
37 Head Smash 150 80 User receives 1/2 the damage inflicted in recoil.
Rock Physical 5 The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage.
39 Roar 0 100 Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Other 20 The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
43 Flare Blitz 120 100 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to [burn]{mechanic} the target.
Fire Physical 15 The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +1 +0 +0 +0 +0 +0
Base 65 63 45 45 45 45
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
346649 416649 544649 497649 506649 546649