Samurott #503 Black and White
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#503 Samurott

Samurott ken sugimori artwork Normal SpritesNormal Backsprites
Samurott sprite
Samurott backsprite
Shiny SpritesShiny Backsprites
Shiny Samurott sprite
Shiny Samurott backsprite

Gender Ratio

Gender pie chart

Samurott - Formidable Pokémon

Flavor Text
BlackOne swing of the sword incorporated in its armor can fell an opponent. A simple glare from one of them quiets everybody.
WhitePart of the armor on its anterior legs becomes a giant sword. Its cry alone is enough to intimidate most enemies.

Type:   Water
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×12
½
×12
½
×12
½
×2
2
×2
2
×1
1
×12
½
×1
1
×1
1

Evolutions

 

-- Level 17 -->


-- Level 36 -->


Ability

Torrent Powers up Water-type moves in a pinch.
Shell Armor
(Dreamworld)
The Pokémon is protected against critical hits.

Height

bw male trainer height

Male Trainer: 4'11"

bw Samurott height

Samurott: 5'11"


Weight

bw Samurott wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Samurott: 208 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 238 Medium Slow 1,059,860

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Megahorn 120 85 Inflicts regular damage with no additional effect.
Bug Physical 10 Using its tough and impressive horn, the user rams into the target with no letup.
1 Tackle 50 100 Inflicts regular damage with no additional effect.
Normal Physical 35 A physical attack in which the user charges and slams into the target with its whole body.
1 Tail Whip 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
1 Water Gun 40 100 Inflicts regular damage with no additional effect.
Water Special 25 The target is blasted with a forceful shot of water.
1 Water Sport 0 -- All damage from Fire moves is halved until the end of the battle.
Water Other 15 The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
5 Tail Whip 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
7 Water Gun 40 100 Inflicts regular damage with no additional effect.
Water Special 25 The target is blasted with a forceful shot of water.
11 Water Sport 0 -- All damage from Fire moves is halved until the end of the battle.
Water Other 15 The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
13 Focus Energy 0 -- Increases the user's chance to score a critical hit.
Normal Other 30 The user takes a deep breath and focuses so that critical hits land more easily.
17 Razor Shell 75 95 Has a 0% chance to lower the target's Defense by one stage.
Water Physical 10 The user cuts its target with sharp shells. This attack may also lower the target's Defense stat.
20 Fury Cutter 20 95 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Bug Physical 20 The target is slashed with scythes or claws. Its power increases if it hits in succession.
25 Water Pulse 60 100 Has a 20% chance to confuse the target.
Water Special 20 The user attacks the target with a pulsing blast of water. It may also confuse the target.
28 Revenge 60 100 Inflicts double damage if the user takes damage before attacking this turn.
Fighting Physical 10 An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
33 Aqua Jet 40 100 Inflicts regular damage with no additional effect.
Water Physical 20 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
36 Slash 70 100 Has an increased chance for a critical hit.
Normal Physical 20 The target is attacked with a slash of claws or blades. Critical hits land more easily.
38 Encore 0 100 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Normal Other 5 The user compels the target to keep using only the move it last used for three turns.
45 Aqua Tail 90 90 Inflicts regular damage with no additional effect.
Water Physical 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
50 Retaliate 70 100 Has double power if a friendly Pokémon fainted last turn.
Normal Physical 5 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
57 Swords Dance 0 -- Raises the user's Attack by two stages.
Normal Other 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
62 Hydro Pump 120 80 Inflicts regular damage with no additional effect.
Water Special 5 The target is blasted by a huge volume of water launched under great pressure.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +3 +0
Base 95 100 85 70 108 70
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
95649 141649 184649 283649 66649 297649