Watchog #505 Black and White
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#505 Watchog

Watchog ken sugimori artwork Normal SpritesNormal Backsprites
Watchog sprite
Watchog backsprite
Shiny SpritesShiny Backsprites
Shiny Watchog sprite
Shiny Watchog backsprite

Gender Ratio

Gender pie chart

Watchog - Lookout Pokémon

Flavor Text
BlackWhen they see an enemy, their tails stand high, and they spit the seeds of berries stored in their cheek pouches.
WhiteThey make the patterns on their bodies shine in order to threaten predators. Keen eyesight lets them see in the dark.

Type:   Normal
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×2
2
×1
1
×1
1
×1
1
×1
1
×1
1
×0
0
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1

Evolutions

 
 
 

-- Level 20 -->


Ability

Illuminate Raises the likelihood of meeting wild Pokémon.
Keen Eye Prevents other Pokémon from lowering accuracy.
Analytic
(Dreamworld)
Boosts move power when the Pokémon moves last.

Height

bw male trainer height

Male Trainer: 4'11"

bw Watchog height

Watchog: 4'7"


Weight

bw Watchog wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Watchog: 59 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 255 0 147 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Tackle 50 100 Inflicts regular damage with no additional effect.
Normal Physical 35 A physical attack in which the user charges and slams into the target with its whole body.
1 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
1 Bite 60 100 Has a 0% chance to make the target flinch.
Dark Physical 25 The target is bitten with viciously sharp fangs. It may make the target flinch.
1 Low Kick 1 100 Inflicts more damage to heavier targets, with a maximum of 120 power.
Fighting Physical 20 A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
3 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
6 Bite 60 100 Has a 0% chance to make the target flinch.
Dark Physical 25 The target is bitten with viciously sharp fangs. It may make the target flinch.
8 Bide 1 -- User waits for 2-3 turns, then hits back for twice the damage it took.
Normal Physical 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
11 Detect 0 -- Prevents any moves from hitting the user this turn.
Fighting Other 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
13 Sand-Attack 0 100 Lowers the target's accuracy by one stage.
Ground Other 15 Sand is hurled in the target's face, reducing its accuracy.
16 Crunch 80 100 Has a 0% chance to lower the target's Defense by one stage.
Dark Physical 15 The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
18 Hypnosis 0 60 Puts the target to sleep.
Psychic Other 20 The user employs hypnotic suggestion to make the target fall into a deep sleep.
20 Confuse Ray 0 100 Confuses the target.
Ghost Other 10 The target is exposed to a sinister ray that triggers confusion.
22 Super Fang 1 90 Inflicts damage equal to half the target's HP.
Normal Physical 10 The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.
25 After You 0 -- Makes the target act next this turn.
Normal Other 15 The user helps the target and makes it use its move right after the user.
29 Psych Up 0 -- Discards the user's stat changes and copies the target's.
Normal Other 10 The user hypnotizes itself into copying any stat change made by the target.
32 Hyper Fang 80 90 Has a 0% chance to make the target flinch.
Normal Physical 15 The user bites hard on the target with its sharp front fangs. It may also make the target flinch.
36 Mean Look 0 -- Prevents the target from leaving battle.
Normal Other 5 The user pins the target with a dark, arresting look. The target becomes unable to flee.
39 Baton Pass 0 -- Allows the trainer to switch out the user and pass effects along to its replacement.
Normal Other 40 The user switches places with a party Pokémon in waiting, passing along any stat changes.
43 Slam 80 75 Inflicts regular damage with no additional effect.
Normal Physical 20 The target is slammed with a long tail, vines, etc., to inflict damage.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +1 +0 +0 +0 +0
Base 60 85 69 77 60 69
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
420649 242649 311649 228649 387649 299649