Stoutland #508 Black and White
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#508 Stoutland

Stoutland ken sugimori artwork Normal SpritesNormal Backsprites
Stoutland sprite
Stoutland backsprite
Shiny SpritesShiny Backsprites
Shiny Stoutland sprite
Shiny Stoutland backsprite

Gender Ratio

Gender pie chart

Stoutland - Big-Hearted Pokémon

Flavor Text
BlackIt rescues people stranded by blizzards in the mountains. Its shaggy fur shields it from the cold.
WhiteThis extremely wise Pokémon excels at rescuing people stranded at sea or in the mountains.

Type:   Normal
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×2
2
×1
1
×1
1
×1
1
×1
1
×1
1
×0
0
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1

Evolutions

 

-- Level 16 -->


-- Level 32 -->


Ability

Intimidate Lowers the foe's Attack stat.
Sand Rush Boosts the Pokémon's Speed in a sandstorm.
Scrappy
(Dreamworld)
Enables moves to hit Ghost-type Pokémon.

Height

bw male trainer height

Male Trainer: 4'11"

bw Stoutland height

Stoutland: 4'11"


Weight

bw Stoutland wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Stoutland: 134 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 221 Medium Slow 1,059,860

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Ice Fang 65 95 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Ice Physical 15 The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
1 Fire Fang 65 95 Has a 10% chance to [burn]{mechanic} the target and a 10% chance to make the target flinch.
Fire Physical 15 The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
1 Thunder Fang 65 95 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Electric Physical 15 The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
1 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
1 Tackle 50 100 Inflicts regular damage with no additional effect.
Normal Physical 35 A physical attack in which the user charges and slams into the target with its whole body.
1 Odor Sleuth 0 -- Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Normal Other 40 Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
1 Bite 60 100 Has a 0% chance to make the target flinch.
Dark Physical 25 The target is bitten with viciously sharp fangs. It may make the target flinch.
5 Odor Sleuth 0 -- Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Normal Other 40 Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
8 Bite 60 100 Has a 0% chance to make the target flinch.
Dark Physical 25 The target is bitten with viciously sharp fangs. It may make the target flinch.
12 Helping Hand 0 -- Ally's next move inflicts half more damage.
Normal Other 20 The user assists an ally by boosting the power of its attack.
15 Take Down 90 85 User receives 1/4 the damage it inflicts in recoil.
Normal Physical 20 A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
20 Work Up 0 -- Raises the user's Attack and Special Attack by one stage each.
Normal Other 30 The user is roused, and its Attack and Sp. Atk stats increase.
24 Crunch 80 100 Has a 0% chance to lower the target's Defense by one stage.
Dark Physical 15 The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
29 Roar 0 100 Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Other 20 The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
36 Retaliate 70 100 Has double power if a friendly Pokémon fainted last turn.
Normal Physical 5 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
42 Reversal 1 100 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fighting Physical 15 An all-out attack that becomes more powerful the less HP the user has.
51 Last Resort 140 100 Can only be used after all of the user's other moves have been used.
Normal Physical 5 This move can be used only after the user has used all the other moves it knows in the battle.
59 Giga Impact 150 90 User foregoes its next turn to recharge.
Normal Physical 5 The user charges at the target using every bit of its power. The user must rest on the next turn.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +3 +0 +0 +0 +0
Base 85 100 90 80 45 90
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
145649 141649 152649 223649 506649 135649