Munna #517 Black and White
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#517 Munna

Munna ken sugimori artwork Normal SpritesNormal Backsprites
Munna sprite
Munna backsprite
Shiny SpritesShiny Backsprites
Shiny Munna sprite
Shiny Munna backsprite

Gender Ratio

Gender pie chart

Munna - Dream Eater Pokémon

Flavor Text
BlackMunna always float in the air. People whose dreams are eaten by them forget what the dreams had been about.
WhiteIt eats the dreams of people and Pokémon. When it eats a pleasant dream, it expels pink-colored mist.

Type:   Psychic
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1



-- Use Item Moon Stone -->


Forewarn Determines what moves a foe has.
Synchronize Passes a burn, poison, or paralysis to the foe.
Anticipates an ally's attack and dodges it.


bw male trainer height

Male Trainer: 4'11"

bw Munna height

Munna: 2'0"


bw Munna wdight
bw female trainer weight

Munna: 51 lbs.   Female Trainer: 88 lbs.

Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 190 0 58 Fast 800,000


Level Name Power Accuracy Effect
Type Category Power Points Description
1 Psywave 1 80 Inflicts damage between 50% and 150% of the user's level.
Psychic Special 15 The target is attacked with an odd psychic wave. The attack varies in intensity.
1 Defense Curl 0 -- Raises user's Defense by one stage.
Normal Other 40 The user curls up to conceal weak spots and raise its Defense stat.
5 Lucky Chant 0 -- Prevents the target from scoring critical hits for five turns.
Normal Other 30 The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
7 Yawn 0 -- Target sleeps at the end of the next turn.
Normal Other 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
11 Psybeam 65 100 Has a 10% chance to confuse the target.
Psychic Special 20 The target is attacked with a peculiar ray. It may also cause confusion.
13 Imprison 0 -- Prevents the target from using any moves that the user also knows.
Psychic Other 10 If the opponents know any move also known by the user, the opponents are prevented from using it.
17 Moonlight 0 -- Heals the user by half its max HP. Affected by weather.
Normal Other 5 The user restores its own HP. The amount of HP regained varies with the weather.
19 Hypnosis 0 60 Puts the target to sleep.
Psychic Other 20 The user employs hypnotic suggestion to make the target fall into a deep sleep.
23 Zen Headbutt 80 90 Has a 0% chance to make the target flinch.
Psychic Physical 15 The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
25 Synchronoise 70 100 Hits any Pokémon that shares a type with the user.
Psychic Special 15 Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
29 Nightmare 0 100 Target loses 1/4 its max HP every turn as long as it's asleep.
Ghost Other 15 A sleeping target sees a nightmare that inflicts some damage every turn.
31 Future Sight 100 100 Hits the target two turns later.
Psychic Special 10 Two turns after this move is used, a hunk of psychic energy attacks the target.
35 Calm Mind 0 -- Raises the user's Special Attack and Special Defense by one stage.
Psychic Other 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
37 Psychic 90 100 Has a 0% chance to lower the target's Special Defense by one stage.
Psychic Special 10 The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
41 Dream Eater 100 100 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
Psychic Special 15 The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
43 Telekinesis 0 -- Moves have 100% accuracy against the target for three turns.
Psychic Other 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
47 Stored Power 20 100 Power is higher the more the user's stats have been raised, to a maximum of 31×.
Psychic Special 10 The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +1 +0 +0 +0 +0 +0
Base 76 25 45 24 67 55
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
195649 633649 544649 618649 291649 448649