Swoobat #528 Black and White
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#528 Swoobat

Swoobat ken sugimori artwork Normal SpritesNormal Backsprites
Swoobat sprite
Swoobat backsprite
Shiny SpritesShiny Backsprites
Shiny Swoobat sprite
Shiny Swoobat backsprite

Gender Ratio

Gender pie chart

Swoobat - Courting Pokémon

Flavor Text
BlackIt emits sound waves of various frequencies from its nose, including some powerful enough to destroy rocks.
WhiteAnyone who comes into contact with the ultrasonic waves emitted by a courting male experiences a positive mood shift.

Type:   PsychicFlying
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×14
¼
×1
1
×1
1
×0
0
×2
2
×1
1
×2
2
×1
1
×1
1
×1
1
×12
½
×2
2
×12
½
×2
2
×1
1
×2
2

Evolutions

 
 
 

-- Friendship -->


Ability

Unaware Ignores any stat changes in the Pokémon.
Klutz The Pokémon can't use any held items.
Simple
(Dreamworld)
The Pokémon is prone to wild stat changes.

Height

bw male trainer height

Male Trainer: 4'11"

bw Swoobat height

Swoobat: 3'11"


Weight

bw Swoobat wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Swoobat: 23 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 149 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Confusion 50 100 Has a 10% chance to confuse the target.
Psychic Special 25 The target is hit by a weak telekinetic force. It may also leave the target confused.
1 Odor Sleuth 0 -- Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Normal Other 40 Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
1 Gust 40 100 Inflicts regular damage and can hit Pokémon in the air.
Flying Special 35 A gust of wind is whipped up by wings and launched at the target to inflict damage.
1 Assurance 50 100 Power is doubled if the target has already received damage this turn.
Dark Physical 10 If the target has already taken some damage in the same turn, this attack's power is doubled.
4 Odor Sleuth 0 -- Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Normal Other 40 Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
8 Gust 40 100 Inflicts regular damage and can hit Pokémon in the air.
Flying Special 35 A gust of wind is whipped up by wings and launched at the target to inflict damage.
12 Assurance 50 100 Power is doubled if the target has already received damage this turn.
Dark Physical 10 If the target has already taken some damage in the same turn, this attack's power is doubled.
15 Heart Stamp 60 100 Has a 0% chance to make the target flinch.
Psychic Physical 25 The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.
19 Imprison 0 -- Prevents the target from using any moves that the user also knows.
Psychic Other 10 If the opponents know any move also known by the user, the opponents are prevented from using it.
21 Air Cutter 55 95 Has an increased chance for a critical hit.
Flying Special 25 The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
25 Attract 0 100 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Other 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
29 Amnesia 0 -- Raises the user's Special Defense by two stages.
Psychic Other 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
29 Calm Mind 0 -- Raises the user's Special Attack and Special Defense by one stage.
Psychic Other 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
32 Air Slash 75 95 Has a 0% chance to make the target flinch.
Flying Special 20 The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
36 Future Sight 100 100 Hits the target two turns later.
Psychic Special 10 Two turns after this move is used, a hunk of psychic energy attacks the target.
41 Psychic 90 100 Has a 0% chance to lower the target's Special Defense by one stage.
Psychic Special 10 The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
47 Endeavor 1 100 Lowers the target's HP to equal the user's.
Normal Physical 5 An attack move that cuts down the target's HP to equal the user's HP.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +2 +0 +0
Base 67 57 55 114 77 55
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
304649 458649 447649 26649 230649 448649