Gurdurr #533 Black and White
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#533 Gurdurr

Gurdurr ken sugimori artwork Normal SpritesNormal Backsprites
Gurdurr sprite
Gurdurr backsprite
Shiny SpritesShiny Backsprites
Shiny Gurdurr sprite
Shiny Gurdurr backsprite

Gender Ratio

Gender pie chart

Gurdurr - Muscular Pokémon

Flavor Text
BlackThis Pokémon is so muscular and strongly built that even a group of wrestlers could not make it budge an inch.
WhiteThey strengthen their bodies by carrying steel beams. They show off their big muscles to their friends.

Type:   Fighting
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×2
2
×1
1
×1
1
×12
½
×12
½
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×2
2
×1
1
×1
1
×12
½

Evolutions

 

-- Level 25 -->


-- Trade -->


Ability

Guts Boosts Attack if there is a status problem.
Sheer Force Removes added effects to increase move damage.
Iron Fist
(Dreamworld)
Boosts the power of punching moves.

Height

bw male trainer height

Male Trainer: 4'11"

bw Gurdurr height

Gurdurr: 4'11"


Weight

bw Gurdurr wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Gurdurr: 88 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 90 0 142 Medium Slow 1,059,860

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Pound 40 100 Inflicts regular damage with no additional effect.
Normal Physical 35 The target is physically pounded with a long tail or a foreleg, etc.
1 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
1 Focus Energy 0 -- Increases the user's chance to score a critical hit.
Normal Other 30 The user takes a deep breath and focuses so that critical hits land more easily.
1 Bide 1 -- User waits for 2-3 turns, then hits back for twice the damage it took.
Normal Physical 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
4 Focus Energy 0 -- Increases the user's chance to score a critical hit.
Normal Other 30 The user takes a deep breath and focuses so that critical hits land more easily.
8 Bide 1 -- User waits for 2-3 turns, then hits back for twice the damage it took.
Normal Physical 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
12 Low Kick 1 100 Inflicts more damage to heavier targets, with a maximum of 120 power.
Fighting Physical 20 A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
16 Rock Throw 50 90 Inflicts regular damage with no additional effect.
Rock Physical 15 The user picks up and throws a small rock at the target to attack.
20 Wake-Up Slap 60 100 If the target is asleep, has double power and wakes it up.
Fighting Physical 10 This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
24 Chip Away 70 100 Ignores the target's stat modifiers.
Normal Physical 20 Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
29 Bulk Up 0 -- Raises the user's Attack and Defense by one stage.
Fighting Other 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
33 Rock Slide 75 90 Has a 0% chance to make the target flinch.
Rock Physical 10 Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
37 DynamicPunch 100 50 Has a 100% chance to confuse the target.
Fighting Physical 5 The user punches the target with full, concentrated power. It confuses the target if it hits.
41 Scary Face 0 100 Lowers the target's Speed by two stages.
Normal Other 10 The user frightens the target with a scary face to harshly reduce its Speed stat.
45 Hammer Arm 100 90 Lowers user's Speed by one stage.
Fighting Physical 10 The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
49 Stone Edge 100 80 Has an increased chance for a critical hit.
Rock Physical 5 The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
53 Focus Punch 150 100 If the user takes damage before attacking, the attack is canceled.
Fighting Physical 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
57 Superpower 120 100 Lowers the user's Attack and Defense by one stage after inflicting damage.
Fighting Physical 5 The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +2 +0 +0 +0 +0
Base 85 105 85 40 40 50
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
145649 107649 184649 540649 561649 504649