Throh #538 Black and White
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#538 Throh

Throh ken sugimori artwork Normal SpritesNormal Backsprites
Throh sprite
Throh backsprite
Shiny SpritesShiny Backsprites
Shiny Throh sprite
Shiny Throh backsprite

Gender Ratio

Gender pie chart

Throh - Judo Pokémon

Flavor Text
BlackWhen it tightens its belt, it becomes stronger. Wild Throh use vines to weave their own belts.
WhiteWhen they encounter foes bigger than themselves, they try to throw them. They always travel in packs of five.

Type:   Fighting
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1




Guts Boosts Attack if there is a status problem.
Inner Focus The Pokémon is protected from flinching.
Mold Breaker
Moves can be used regardless of Abilities.


bw male trainer height

Male Trainer: 4'11"

bw Throh height

Throh: 4'3"


bw Throh wdight
bw female trainer weight

Throh: 122 lbs.   Female Trainer: 88 lbs.

Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 163 Medium Fast 1,000,000


Level Name Power Accuracy Effect
Type Category Power Points Description
1 Bind 15 85 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Normal Physical 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
1 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
5 Bide 1 -- User waits for 2-3 turns, then hits back for twice the damage it took.
Normal Physical 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
9 Focus Energy 0 -- Increases the user's chance to score a critical hit.
Normal Other 30 The user takes a deep breath and focuses so that critical hits land more easily.
13 Seismic Toss 1 100 Inflicts damage equal to the user's level.
Fighting Physical 20 The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
17 Vital Throw 70 -- Never misses.
Fighting Physical 10 The user attacks last. In return, this throw move is guaranteed not to miss.
21 Revenge 60 100 Inflicts double damage if the user takes damage before attacking this turn.
Fighting Physical 10 An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
25 Storm Throw 40 100 Always scores a critical hit.
Fighting Physical 10 The user strikes the target with a fierce blow. This attack always results in a critical hit.
29 Body Slam 85 100 Has a 30% chance to paralyze the target.
Normal Physical 15 The user drops onto the target with its full body weight. It may also leave the target with paralysis.
33 Bulk Up 0 -- Raises the user's Attack and Defense by one stage.
Fighting Other 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
37 Circle Throw 60 90 Ends wild battles. Forces trainers to switch Pokémon.
Fighting Physical 10 The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
41 Endure 0 -- Prevents the user's HP from lowering below 1 this turn.
Normal Other 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
45 Wide Guard 0 -- Prevents any multi-target moves from hitting friendly Pokémon this turn.
Rock Other 10 The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
49 Superpower 120 100 Lowers the user's Attack and Defense by one stage after inflicting damage.
Fighting Physical 5 The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
53 Reversal 1 100 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fighting Physical 15 An all-out attack that becomes more powerful the less HP the user has.
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +2 +0 +0 +0 +0 +0
Base 120 100 85 45 30 85
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
20649 141649 184649 497649 620649 170649