Scolipede #545 Black and White
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#545 Scolipede

Scolipede ken sugimori artwork Normal SpritesNormal Backsprites
Scolipede sprite
Scolipede backsprite
Shiny SpritesShiny Backsprites
Shiny Scolipede sprite
Shiny Scolipede backsprite

Gender Ratio

Gender pie chart

Scolipede - Megapede Pokémon

Flavor Text
BlackWith quick movements, it chases down its foes, attacking relentlessly with its horns until it prevails.
WhiteHighly aggressive, it uses the claws near its neck to dig into its opponents and poison them.

Type:   BugPoison
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×14
¼
×2
2
×12
½
×1
1
×2
2
×12
½
×1
1
×1
1
×2
2
×1
1
×14
¼
×1
1
×2
2
×1
1
×1
1
×1
1

Evolutions

 

-- Level 22 -->


-- Level 30 -->


Ability

Poison Point Contact with the Pokémon may poison the attacker.
Swarm Powers up Bug-type moves in a pinch.
Quick Feet
(Dreamworld)
Boosts Speed if there is a status problem.

Height

bw male trainer height

Male Trainer: 4'11"

bw Scolipede height

Scolipede: 8'2"


Weight

bw Scolipede wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Scolipede: 441 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 214 Medium Slow 1,059,860

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Megahorn 120 85 Inflicts regular damage with no additional effect.
Bug Physical 10 Using its tough and impressive horn, the user rams into the target with no letup.
1 Defense Curl 0 -- Raises user's Defense by one stage.
Normal Other 40 The user curls up to conceal weak spots and raise its Defense stat.
1 Rollout 30 90 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Rock Physical 20 The user continually rolls into the target over five turns. It becomes stronger each time it hits.
1 Poison Sting 15 100 Has a 30% chance to poison the target.
Poison Physical 35 The user stabs the target with a poisonous stinger. This may also poison the target.
1 Screech 0 85 Lowers the target's Defense by two stages.
Normal Other 40 An earsplitting screech harshly reduces the target's Defense stat.
5 Poison Sting 15 100 Has a 30% chance to poison the target.
Poison Physical 35 The user stabs the target with a poisonous stinger. This may also poison the target.
8 Screech 0 85 Lowers the target's Defense by two stages.
Normal Other 40 An earsplitting screech harshly reduces the target's Defense stat.
12 Pursuit 40 100 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Dark Physical 20 An attack move that inflicts double damage if used on a target that is switching out of battle.
15 Protect 0 -- Prevents any moves from hitting the user this turn.
Normal Other 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
19 Poison Tail 50 100 Has an increased chance for a critical hit and a 10% chance to poison the target.
Poison Physical 25 The user hits the target with its tail. It may also poison the target. Critical hits land more easily.
23 Bug Bite 60 100 If target has a berry, inflicts double damage and uses the berry.
Bug Physical 20 The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
28 Venoshock 65 100 Inflicts double damage if the target is Poisoned.
Poison Special 10 The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
30 Baton Pass 0 -- Allows the trainer to switch out the user and pass effects along to its replacement.
Normal Other 40 The user switches places with a party Pokémon in waiting, passing along any stat changes.
33 Agility 0 -- Raises the user's Speed by two stages.
Psychic Other 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
39 Steamroller 65 100 Has a 0% chance to make the target flinch.
Bug Physical 20 The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch.
44 Toxic 0 90 Badly poisons the target, inflicting more damage every turn.
Poison Other 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
50 Rock Climb 90 85 Has a 20% chance to confuse the target.
Normal Physical 20 The user attacks the target by smashing into it with incredible force. It may also confuse the target.
55 Double-Edge 120 100 User receives 1/3 the damage inflicted in recoil.
Normal Physical 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +3 +0 +0
Base 60 90 89 112 55 69
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
420649 203649 153649 29649 426649 299649