Basculin #550 Black and White
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#550 Basculin

Basculin ken sugimori artwork Normal SpritesNormal Backsprites
Basculin sprite
Basculin backsprite
Shiny SpritesShiny Backsprites
Shiny Basculin sprite
Shiny Basculin backsprite

Gender Ratio

Gender pie chart

Basculin - Hostile Pokémon

Flavor Text
BlackRed and blue Basculin get along so poorly, they'll start fighting instantly. These Pokémon are very hostile.
WhiteRed and blue Basculin usually do not get along, but sometimes members of one school mingle with the other's school.

Type:   Water
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×12
½
×12
½
×12
½
×2
2
×2
2
×1
1
×12
½
×1
1
×1
1

Evolutions

 
 
 
 
 

Ability

Reckless Powers up moves that have recoil damage.
Adaptability Powers up moves of the same type.
Mold Breaker
(Dreamworld)
Moves can be used regardless of Abilities.

Height

bw male trainer height

Male Trainer: 4'11"

bw Basculin height

Basculin: 3'3"


Weight

bw Basculin wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Basculin: 40 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 25 0 161 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Tackle 50 100 Inflicts regular damage with no additional effect.
Normal Physical 35 A physical attack in which the user charges and slams into the target with its whole body.
1 Water Gun 40 100 Inflicts regular damage with no additional effect.
Water Special 25 The target is blasted with a forceful shot of water.
4 Uproar 90 100 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Normal Special 10 The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
7 Headbutt 70 100 Has a 0% chance to make the target flinch.
Normal Physical 15 The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
10 Bite 60 100 Has a 0% chance to make the target flinch.
Dark Physical 25 The target is bitten with viciously sharp fangs. It may make the target flinch.
13 Aqua Jet 40 100 Inflicts regular damage with no additional effect.
Water Physical 20 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
16 Chip Away 70 100 Ignores the target's stat modifiers.
Normal Physical 20 Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
20 Take Down 90 85 User receives 1/4 the damage it inflicts in recoil.
Normal Physical 20 A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
24 Crunch 80 100 Has a 0% chance to lower the target's Defense by one stage.
Dark Physical 15 The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
28 Aqua Tail 90 90 Inflicts regular damage with no additional effect.
Water Physical 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
32 Soak 0 100 Changes the target's type to Water.
Water Other 20 The user shoots a torrent of water at the target and changes the target's type to Water.
36 Double-Edge 120 100 User receives 1/3 the damage inflicted in recoil.
Normal Physical 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
41 Scary Face 0 100 Lowers the target's Speed by two stages.
Normal Other 10 The user frightens the target with a scary face to harshly reduce its Speed stat.
46 Flail 1 100 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Normal Physical 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
51 Final Gambit 1 100 Inflicts damage equal to the user's remaining HP. User faints.
Fighting Special 5 The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
56 Thrash 120 100 Hits every turn for 2-3 turns, then confuses the user.
Normal Physical 10 The user rampages and attacks for two to three turns. It then becomes confused, however.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +2 +0 +0
Base 70 92 65 98 80 55
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
295649 174649 351649 93649 224649 448649