Krookodile #553 Black and White
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#553 Krookodile

Krookodile ken sugimori artwork Normal SpritesNormal Backsprites
Krookodile sprite
Krookodile backsprite
Shiny SpritesShiny Backsprites
Shiny Krookodile sprite
Shiny Krookodile backsprite

Gender Ratio

Gender pie chart

Krookodile - Intimidation Pokémon

Flavor Text
BlackThey never allow prey to escape. Their jaws are so powerful, they can crush the body of an automobile.
WhiteIt can expand the focus of its eyes, enabling it to see objects in the far distance as if it were using binoculars.

Type:   GroundDark
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×2
2
×1
1
×12
½
×1
1
×12
½
×2
2
×12
½
×1
1
×1
1
×2
2
×2
2
×0
0
×0
0
×2
2
×1
1
×12
½

Evolutions

 

-- Level 29 -->


-- Level 40 -->


Ability

Intimidate Lowers the foe's Attack stat.
Moxie Boosts Attack after knocking out any Pokémon.
Anger Point
(Dreamworld)
Maxes Attack after taking a critical hit.

Height

bw male trainer height

Male Trainer: 4'11"

bw Krookodile height

Krookodile: 5'11"


Weight

bw Krookodile wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Krookodile: 212 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 229 Medium Slow 1,059,860

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
1 Rage 20 100 If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
1 Bite 60 100 Has a 0% chance to make the target flinch.
Dark Physical 25 The target is bitten with viciously sharp fangs. It may make the target flinch.
1 Sand-Attack 0 100 Lowers the target's accuracy by one stage.
Ground Other 15 Sand is hurled in the target's face, reducing its accuracy.
4 Bite 60 100 Has a 0% chance to make the target flinch.
Dark Physical 25 The target is bitten with viciously sharp fangs. It may make the target flinch.
7 Sand-Attack 0 100 Lowers the target's accuracy by one stage.
Ground Other 15 Sand is hurled in the target's face, reducing its accuracy.
10 Torment 0 100 Prevents the target from using the same move twice in a row.
Dark Other 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
13 Sand Tomb 35 85 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Ground Physical 15 The user traps the target inside a harshly raging sandstorm for four to five turns.
16 Assurance 50 100 Power is doubled if the target has already received damage this turn.
Dark Physical 10 If the target has already taken some damage in the same turn, this attack's power is doubled.
19 Mud-Slap 20 100 Has a 0% chance to lower the target's accuracy by one stage.
Ground Special 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
22 Embargo 0 100 Target cannot use held items.
Dark Other 15 It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
25 Swagger 0 90 Raises the target's Attack by two stages and confuses the target.
Normal Other 15 The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
28 Crunch 80 100 Has a 0% chance to lower the target's Defense by one stage.
Dark Physical 15 The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
32 Dig 80 100 User digs underground, dodging all attacks, and hits next turn.
Ground Physical 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
36 Scary Face 0 100 Lowers the target's Speed by two stages.
Normal Other 10 The user frightens the target with a scary face to harshly reduce its Speed stat.
42 Foul Play 95 100 Calculates damage with the target's attacking stat.
Dark Physical 15 The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
48 Sandstorm 0 -- Changes the weather to a sandstorm for five turns.
Rock Other 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
54 Earthquake 100 100 Inflicts regular damage and can hit Dig users.
Ground Physical 10 The user sets off an earthquake that strikes those around it.
60 Outrage 120 100 Hits every turn for 2-3 turns, then confuses the user.
Dragon Physical 10 The user rampages and attacks for two to three turns. It then becomes confused, however.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +3 +0 +0 +0 +0
Base 95 117 70 92 65 70
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
95649 66649 309649 125649 330649 297649