Darmanitan #555 Black and White
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#555 Darmanitan

Darmanitan ken sugimori artwork Normal SpritesNormal Backsprites
Darmanitan sprite
Darmanitan backsprite
Shiny SpritesShiny Backsprites
Shiny Darmanitan sprite
Shiny Darmanitan backsprite

Gender Ratio

Gender pie chart

Darmanitan - Blazing Pokémon

Flavor Text
BlackIts internal fire burns at 2,500° F, making enough power that it can destroy a dump truck with one punch.
WhiteWhen weakened in battle, it transforms into a stone statue. Then it sharpens its mind and fights on mentally.

Normal Forme: Fire
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×1
1
×1
1
×2
2
×2
2
×12
½
×1
1
×12
½
×12
½
×2
2
×12
½
×1
1
×1
1
×12
½
×1
1
×1
1
Daruma Mode: FirePsychic
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×12
½
×1
1
×1
1
×2
2
×2
2
×1
1
×2
2
×12
½
×12
½
×2
2
×12
½
×1
1
×12
½
×12
½
×1
1
×2
2

Evolutions

 
 
 

-- Level 35 -->


Ability

Sheer Force Removes added effects to increase move damage.
Zen Mode
(Dreamworld)
Changes the Pokémon's shape when HP is halved.

Height

bw male trainer height

Male Trainer: 4'11"

bw Darmanitan height

Darmanitan: 4'3"


Weight

bw Darmanitan wdight
bw female trainer weight
scale
scaleLever_1_r
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scaleLever_5_r
scaleLever_6_r
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Darmanitan: 204 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 60 0 168 Medium Slow 1,059,860

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Tackle 50 100 Inflicts regular damage with no additional effect.
Normal Physical 35 A physical attack in which the user charges and slams into the target with its whole body.
1 Rollout 30 90 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Rock Physical 20 The user continually rolls into the target over five turns. It becomes stronger each time it hits.
1 Incinerate 30 100 Destroys the target's held berry.
Fire Special 15 The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
1 Rage 20 100 If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
3 Rollout 30 90 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Rock Physical 20 The user continually rolls into the target over five turns. It becomes stronger each time it hits.
6 Incinerate 30 100 Destroys the target's held berry.
Fire Special 15 The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
9 Rage 20 100 If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
11 Fire Fang 65 95 Has a 10% chance to [burn]{mechanic} the target and a 10% chance to make the target flinch.
Fire Physical 15 The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
14 Headbutt 70 100 Has a 0% chance to make the target flinch.
Normal Physical 15 The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
17 Swagger 0 90 Raises the target's Attack by two stages and confuses the target.
Normal Other 15 The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
19 Facade 70 100 Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
22 Fire Punch 75 100 Has a 10% chance to [burn]{mechanic} the target.
Fire Physical 15 The target is punched with a fiery fist. It may also leave the target with a burn.
25 Work Up 0 -- Raises the user's Attack and Special Attack by one stage each.
Normal Other 30 The user is roused, and its Attack and Sp. Atk stats increase.
27 Thrash 120 100 Hits every turn for 2-3 turns, then confuses the user.
Normal Physical 10 The user rampages and attacks for two to three turns. It then becomes confused, however.
30 Belly Drum 0 -- User pays half its max HP to max out its Attack.
Normal Other 10 The user maximizes its Attack stat in exchange for HP equal to half its max HP.
33 Flare Blitz 120 100 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to [burn]{mechanic} the target.
Fire Physical 15 The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
35 Hammer Arm 100 90 Lowers user's Speed by one stage.
Fighting Physical 10 The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
39 Taunt 0 100 For the next few turns, the target can only use damaging moves.
Dark Other 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
47 Superpower 120 100 Lowers the user's Attack and Defense by one stage after inflicting damage.
Fighting Physical 5 The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
54 Overheat 140 90 Lowers the user's Special Attack by two stages after inflicting damage.
Fire Special 5 The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +2 +0 +0 +0 +0
Base 105 140 55 95 30 55
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
48649 12649 447649 121649 620649 448649