Maractus #556 Black and White
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#556 Maractus

Maractus ken sugimori artwork Normal SpritesNormal Backsprites
Maractus sprite
Maractus backsprite
Shiny SpritesShiny Backsprites
Shiny Maractus sprite
Shiny Maractus backsprite

Gender Ratio

Gender pie chart

Maractus - Cactus Pokémon

Flavor Text
BlackIt uses an up-tempo song and dance to drive away the bird Pokémon that prey on its flower seeds.
WhiteArid regions are their habitat. They move rhythmically, making a sound similar to maracas.

Type:   Grass
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×2
2
×2
2
×12
½
×1
1
×2
2
×1
1
×1
1
×2
2
×12
½
×12
½
×12
½
×1
1
×2
2
×1
1
×1
1

Evolutions

 
 
 
 
 

Ability

Water Absorb Restores HP if hit by a Water-type move.
Chlorophyll Boosts the Pokémon's Speed in sunshine.
Storm Drain
(Dreamworld)
Draws in all Water-type moves to up Sp. Attack.

Height

bw male trainer height

Male Trainer: 4'11"

bw Maractus height

Maractus: 3'3"


Weight

bw Maractus wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Maractus: 62 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 255 0 161 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Peck 35 100 Inflicts regular damage with no additional effect.
Flying Physical 35 The target is jabbed with a sharply pointed beak or horn.
1 Absorb 20 100 Heals the user by half the damage inflicted.
Grass Special 25 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
3 Sweet Scent 0 100 Lowers the target's evasion by one stage.
Normal Other 20 A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
6 Growth 0 -- Raises the user's Attack and Special Attack by one stage.
Normal Other 40 The user's body grows all at once, raising the Attack and Sp. Atk stats.
10 Pin Missile 14 85 Hits 2-5 times in one turn.
Bug Physical 20 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
13 Mega Drain 40 100 Heals the user by half the damage inflicted.
Grass Special 15 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
15 Synthesis 0 -- Heals the user by half its max HP. Affected by weather.
Grass Other 5 The user restores its own HP. The amount of HP regained varies with the weather.
18 Cotton Spore 0 100 Lowers the target's Speed by two stages.
Grass Other 40 The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.
22 Needle Arm 60 100 Has a 0% chance to make the target flinch.
Grass Physical 15 The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
26 Giga Drain 75 100 Heals the user by half the damage inflicted.
Grass Special 10 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
29 Acupressure 0 -- Raises one of a friendly Pokémon's stats at random by two stages.
Normal Other 30 The user applies pressure to stress points, sharply boosting one of its stats.
33 Ingrain 0 -- Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Grass Other 20 The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
38 Petal Dance 120 100 Hits every turn for 2-3 turns, then confuses the user.
Grass Special 10 The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
42 Sucker Punch 80 100 Only works if the target is about to use a damaging move.
Dark Physical 5 This move enables the user to attack first. It fails if the target is not readying an attack, however.
45 Sunny Day 0 -- Changes the weather to sunny for five turns.
Fire Other 5 The user intensifies the sun for five turns, powering up Fire-type moves.
50 SolarBeam 120 100 Requires a turn to charge before attacking.
Grass Special 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
55 Cotton Guard 0 -- Raises the user's Defense by three stages.
Grass Other 10 The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
57 After You 0 -- Makes the target act next this turn.
Normal Other 15 The user helps the target and makes it use its move right after the user.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +2 +0
Base 75 86 67 60 106 67
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
232649 210649 318649 378649 68649 300649