Scrafty #560 Black and White
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#560 Scrafty

Scrafty ken sugimori artwork Normal SpritesNormal Backsprites
Scrafty sprite
Scrafty backsprite
Shiny SpritesShiny Backsprites
Shiny Scrafty sprite
Shiny Scrafty backsprite

Gender Ratio

Gender pie chart

Scrafty - Hoodlum Pokémon

Flavor Text
BlackGroups of them beat up anything that enters their territory. Each can spit acidic liquid from its mouth.
WhiteIt can smash concrete blocks with its kicking attacks. The one with the biggest crest is the group leader.

Type:   DarkFighting
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×2
2
×2
2
×1
1
×1
1
×12
½
×1
1
×12
½
×1
1
×1
1
×1
1
×1
1
×1
1
×0
0
×1
1
×1
1
×14
¼

Evolutions

 
 
 

-- Level 39 -->


Ability

Shed Skin The Pokémon may heal its own status problems.
Moxie Boosts Attack after knocking out any Pokémon.
Intimidate
(Dreamworld)
Lowers the foe's Attack stat.

Height

bw male trainer height

Male Trainer: 4'11"

bw Scrafty height

Scrafty: 4'7"


Weight

bw Scrafty wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Scrafty: 66 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 90 0 171 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
1 Low Kick 1 100 Inflicts more damage to heavier targets, with a maximum of 120 power.
Fighting Physical 20 A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
1 Sand-Attack 0 100 Lowers the target's accuracy by one stage.
Ground Other 15 Sand is hurled in the target's face, reducing its accuracy.
1 Faint Attack 60 -- Never misses.
Dark Physical 20 The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
5 Sand-Attack 0 100 Lowers the target's accuracy by one stage.
Ground Other 15 Sand is hurled in the target's face, reducing its accuracy.
9 Faint Attack 60 -- Never misses.
Dark Physical 20 The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
12 Headbutt 70 100 Has a 0% chance to make the target flinch.
Normal Physical 15 The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
16 Swagger 0 90 Raises the target's Attack by two stages and confuses the target.
Normal Other 15 The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
20 Brick Break 75 100 Destroys Reflect and Light Screen.
Fighting Physical 15 The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
23 Payback 50 100 Power is doubled if the target has already moved this turn.
Dark Physical 10 If the user moves after the target, this attack's power will be doubled.
27 Chip Away 70 100 Ignores the target's stat modifiers.
Normal Physical 20 Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
31 Hi Jump Kick 130 90 If the user misses, it takes half the damage it would have inflicted in recoil.
Fighting Physical 10 The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
34 Scary Face 0 100 Lowers the target's Speed by two stages.
Normal Other 10 The user frightens the target with a scary face to harshly reduce its Speed stat.
38 Crunch 80 100 Has a 0% chance to lower the target's Defense by one stage.
Dark Physical 15 The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
45 Facade 70 100 Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
51 Rock Climb 90 85 Has a 20% chance to confuse the target.
Normal Physical 20 The user attacks the target by smashing into it with incredible force. It may also confuse the target.
58 Focus Punch 150 100 If the user takes damage before attacking, the attack is canceled.
Fighting Physical 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
65 Head Smash 150 80 User receives 1/2 the damage inflicted in recoil.
Rock Physical 5 The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +1 +0 +0 +1
Base 65 90 115 58 45 115
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
346649 203649 53649 385649 506649 38649