Sigilyph #561 Black and White
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#561 Sigilyph

Sigilyph ken sugimori artwork Normal SpritesNormal Backsprites
Sigilyph sprite
Sigilyph backsprite
Shiny SpritesShiny Backsprites
Shiny Sigilyph sprite
Shiny Sigilyph backsprite

Gender Ratio

Gender pie chart

Sigilyph - Avianoid Pokémon

Flavor Text
BlackThey never vary the route they fly, because their memories of guarding an ancient city remain steadfast.
WhiteThe guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.

Type:   PsychicFlying
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×14
¼
×1
1
×1
1
×0
0
×2
2
×1
1
×2
2
×1
1
×1
1
×1
1
×12
½
×2
2
×12
½
×2
2
×1
1
×2
2

Evolutions

 
 
 
 
 

Ability

Wonder Skin Makes status-changing moves more likely to miss.
Magic Guard The Pokémon only takes damage from attacks.
Tinted Lens
(Dreamworld)
Powers up “not very effective” moves.

Height

bw male trainer height

Male Trainer: 4'11"

bw Sigilyph height

Sigilyph: 5'7"


Weight

bw Sigilyph wdight
bw female trainer weight
scale
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Sigilyph: 31 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 172 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Gust 40 100 Inflicts regular damage and can hit Pokémon in the air.
Flying Special 35 A gust of wind is whipped up by wings and launched at the target to inflict damage.
1 Miracle Eye 0 -- Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
Psychic Other 40 Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
4 Hypnosis 0 60 Puts the target to sleep.
Psychic Other 20 The user employs hypnotic suggestion to make the target fall into a deep sleep.
8 Psywave 1 80 Inflicts damage between 50% and 150% of the user's level.
Psychic Special 15 The target is attacked with an odd psychic wave. The attack varies in intensity.
11 Tailwind 0 -- For three turns, friendly Pokémon have doubled Speed.
Flying Other 30 The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
14 Whirlwind 0 100 Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Other 20 The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
18 Psybeam 65 100 Has a 10% chance to confuse the target.
Psychic Special 20 The target is attacked with a peculiar ray. It may also cause confusion.
21 Air Cutter 55 95 Has an increased chance for a critical hit.
Flying Special 25 The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
24 Light Screen 0 -- Reduces damage from special attacks by 50% for five turns..
Psychic Other 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
28 Reflect 0 -- Reduces damage from physical attacks by half.
Psychic Other 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
31 Synchronoise 70 100 Hits any Pokémon that shares a type with the user.
Psychic Special 15 Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
34 Mirror Move 0 -- Uses the target's last used move.
Flying Other 20 The user counters the target by mimicking the target's last move.
38 Gravity 0 -- Disables moves and immunities that involve flying or levitating for five turns.
Psychic Other 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
41 Air Slash 75 95 Has a 0% chance to make the target flinch.
Flying Special 20 The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
44 Psychic 90 100 Has a 0% chance to lower the target's Special Defense by one stage.
Psychic Special 10 The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
48 Cosmic Power 0 -- Raises the user's Defense and Special Defense by one stage.
Psychic Other 20 The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
51 Sky Attack 140 90 User charges for one turn before attacking. Has a 0% chance to make the target flinch.
Flying Physical 5 A second-turn attack move where critical hits land more easily. It may also make the target flinch.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +2 +0
Base 72 58 80 97 103 80
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
242649 456649 221649 97649 83649 215649