Tirtouga #564 Black and White
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#564 Tirtouga

Tirtouga ken sugimori artwork Normal SpritesNormal Backsprites
Tirtouga sprite
Tirtouga backsprite
Shiny SpritesShiny Backsprites
Shiny Tirtouga sprite
Shiny Tirtouga backsprite

Gender Ratio

Gender pie chart

Tirtouga - Prototurtle Pokémon

Flavor Text
BlackRestored from a fossil, this Pokémon can dive to depths beyond half a mile.
WhiteAbout 100 million years ago, these Pokémon swam in oceans. It is thought they also went on land to attack prey.

Type:   WaterRock
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×12



-- Level 37 -->


Solid Rock Reduces damage from supereffective attacks.
Sturdy It cannot be knocked out with one hit.
Swift Swim
Boosts the Pokémon's Speed in rain.


bw male trainer height

Male Trainer: 4'11"

bw Tirtouga height

Tirtouga: 2'4"


bw Tirtouga wdight
bw female trainer weight

Tirtouga: 36 lbs.   Female Trainer: 88 lbs.

Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 71 Medium Fast 1,000,000


Level Name Power Accuracy Effect
Type Category Power Points Description
1 Bide 1 -- User waits for 2-3 turns, then hits back for twice the damage it took.
Normal Physical 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
1 Withdraw 0 -- Raises the user's Defense by one stage.
Water Other 40 The user withdraws its body into its hard shell, raising its Defense stat.
1 Water Gun 40 100 Inflicts regular damage with no additional effect.
Water Special 25 The target is blasted with a forceful shot of water.
5 Rollout 30 90 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Rock Physical 20 The user continually rolls into the target over five turns. It becomes stronger each time it hits.
8 Bite 60 100 Has a 0% chance to make the target flinch.
Dark Physical 25 The target is bitten with viciously sharp fangs. It may make the target flinch.
11 Protect 0 -- Prevents any moves from hitting the user this turn.
Normal Other 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
15 Aqua Jet 40 100 Inflicts regular damage with no additional effect.
Water Physical 20 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
18 AncientPower 60 100 Has a 0% chance to raise all of the user's stats by one stage.
Rock Special 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
21 Crunch 80 100 Has a 0% chance to lower the target's Defense by one stage.
Dark Physical 15 The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
25 Wide Guard 0 -- Prevents any multi-target moves from hitting friendly Pokémon this turn.
Rock Other 10 The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
28 Brine 65 100 Has double power against Pokémon that have less than half their max HP remaining.
Water Special 10 If the target's HP is down to about half, this attack will hit with double the power.
31 Smack Down 50 100 Removes any immunity to Ground damage.
Rock Physical 15 The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
35 Curse 0 -- Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Other 10 A move that works differently for the Ghost type than for all other types.
38 Shell Smash 0 -- Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
Normal Other 15 The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
41 Aqua Tail 90 90 Inflicts regular damage with no additional effect.
Water Physical 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
45 Rock Slide 75 90 Has a 0% chance to make the target flinch.
Rock Physical 10 Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
48 Rain Dance 0 -- Changes the weather to rain for five turns.
Water Other 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
51 Hydro Pump 120 80 Inflicts regular damage with no additional effect.
Water Special 5 The target is blasted by a huge volume of water launched under great pressure.
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +1 +0 +0 +0
Base 54 78 103 22 53 45
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
464649 295649 76649 622649 432649 546649