Primeape #57 Black and White
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#57 Primeape

Primeape ken sugimori artwork Normal SpritesNormal Backsprites
Primeape sprite
Primeape backsprite
Shiny SpritesShiny Backsprites
Shiny Primeape sprite
Shiny Primeape backsprite

Gender Ratio

Gender pie chart

Primeape - Pig Monkey Pokémon

Flavor Text
BlackIt grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
White

Type:   Fighting
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×2
2
×1
1
×1
1
×12
½
×12
½
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×2
2
×1
1
×1
1
×12
½

Evolutions

 
 
 

-- Level 28 -->


Ability

Vital Spirit Prevents the Pokémon from falling asleep.
Anger Point Maxes Attack after taking a critical hit.
Defiant
(Dreamworld)
When its stats are lowered its Attack increases.

Height

bw male trainer height

Male Trainer: 4'11"

bw Primeape height

Primeape: 3'3"


Weight

bw Primeape wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Primeape: 70 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 75 0 159 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Fling 1 100 Throws held item at the target; power depends on the item.
Dark Physical 10 The user flings its held item at the target to attack. Its power and effects depend on the item.
1 Scratch 40 100 Inflicts regular damage with no additional effect.
Normal Physical 35 Hard, pointed, and sharp claws rake the target to inflict damage.
1 Low Kick 1 100 Inflicts more damage to heavier targets, with a maximum of 120 power.
Fighting Physical 20 A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
1 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
1 Focus Energy 0 -- Increases the user's chance to score a critical hit.
Normal Other 30 The user takes a deep breath and focuses so that critical hits land more easily.
9 Fury Swipes 18 80 Hits 2-5 times in one turn.
Normal Physical 15 The target is raked with sharp claws or scythes for two to five times in quick succession.
13 Karate Chop 50 100 Has an increased chance for a critical hit.
Fighting Physical 25 The target is attacked with a sharp chop. Critical hits land more easily.
17 Seismic Toss 1 100 Inflicts damage equal to the user's level.
Fighting Physical 20 The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
21 Screech 0 85 Lowers the target's Defense by two stages.
Normal Other 40 An earsplitting screech harshly reduces the target's Defense stat.
25 Assurance 50 100 Power is doubled if the target has already received damage this turn.
Dark Physical 10 If the target has already taken some damage in the same turn, this attack's power is doubled.
28 Rage 20 100 If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
35 Swagger 0 90 Raises the target's Attack by two stages and confuses the target.
Normal Other 15 The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
41 Cross Chop 100 80 Has an increased chance for a critical hit.
Fighting Physical 5 The user delivers a double chop with its forearms crossed. Critical hits land more easily.
47 Thrash 120 100 Hits every turn for 2-3 turns, then confuses the user.
Normal Physical 10 The user rampages and attacks for two to three turns. It then becomes confused, however.
53 Punishment 1 100 Power increases against targets with more raised stats, up to a maximum of 200.
Dark Physical 5 This attack's power increases the more the target has powered up with stat changes.
59 Close Combat 120 100 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Fighting Physical 5 The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
63 Final Gambit 1 100 Inflicts damage equal to the user's remaining HP. User faints.
Fighting Special 5 The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +2 +0 +0 +0 +0
Base 65 105 60 95 60 70
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
346649 107649 406649 121649 387649 297649