Zoroark #571 Black and White
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#571 Zoroark

Zoroark ken sugimori artwork Normal SpritesNormal Backsprites
Zoroark sprite
Zoroark backsprite
Shiny SpritesShiny Backsprites
Shiny Zoroark sprite
Shiny Zoroark backsprite

Gender Ratio

Gender pie chart

Zoroark - Illusion Fox Pokémon

Flavor Text
BlackBonds between these Pokémon are very strong. It protects the safety of its pack by tricking its opponents.
WhiteEach has the ability to fool a large group of people simultaneously. They protect their lair with illusory scenery.

Type:   Dark
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×2
2
×1
1
×1
1
×1
1
×1
1
×2
2
×12
½
×1
1
×1
1
×1
1
×1
1
×1
1
×0
0
×1
1
×1
1
×12
½

Evolutions

 
 
 

-- Level 30 -->


Ability

Illusion Comes out disguised as the Pokémon in back.

Height

bw male trainer height

Male Trainer: 4'11"

bw Zoroark height

Zoroark: 5'3"


Weight

bw Zoroark wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Zoroark: 178 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 179 Medium Slow 1,059,860

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 U-turn 70 100 User must switch out after attacking.
Bug Physical 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
1 Scratch 40 100 Inflicts regular damage with no additional effect.
Normal Physical 35 Hard, pointed, and sharp claws rake the target to inflict damage.
1 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
1 Pursuit 40 100 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Dark Physical 20 An attack move that inflicts double damage if used on a target that is switching out of battle.
1 Hone Claws 0 -- Raises the user's Attack and accuracy by one stage.
Dark Other 15 The user sharpens its claws to boost its Attack stat and accuracy.
5 Pursuit 40 100 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Dark Physical 20 An attack move that inflicts double damage if used on a target that is switching out of battle.
9 Hone Claws 0 -- Raises the user's Attack and accuracy by one stage.
Dark Other 15 The user sharpens its claws to boost its Attack stat and accuracy.
13 Fury Swipes 18 80 Hits 2-5 times in one turn.
Normal Physical 15 The target is raked with sharp claws or scythes for two to five times in quick succession.
17 Faint Attack 60 -- Never misses.
Dark Physical 20 The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
21 Scary Face 0 100 Lowers the target's Speed by two stages.
Normal Other 10 The user frightens the target with a scary face to harshly reduce its Speed stat.
25 Taunt 0 100 For the next few turns, the target can only use damaging moves.
Dark Other 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
29 Foul Play 95 100 Calculates damage with the target's attacking stat.
Dark Physical 15 The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
30 Night Slash 70 100 Has an increased chance for a critical hit.
Dark Physical 15 The user slashes the target the instant an opportunity arises. Critical hits land more easily.
34 Torment 0 100 Prevents the target from using the same move twice in a row.
Dark Other 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
39 Agility 0 -- Raises the user's Speed by two stages.
Psychic Other 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
44 Embargo 0 100 Target cannot use held items.
Dark Other 15 It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
49 Punishment 1 100 Power increases against targets with more raised stats, up to a maximum of 200.
Dark Physical 5 This attack's power increases the more the target has powered up with stat changes.
54 Nasty Plot 0 -- Raises the user's Special Attack by two stages.
Dark Other 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
59 Imprison 0 -- Prevents the target from using any moves that the user also knows.
Psychic Other 10 If the opponents know any move also known by the user, the opponents are prevented from using it.
64 Night Daze 85 95 Has a 0% chance to lower the target's accuracy by one stage.
Dark Special 10 The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +2 +0
Base 60 105 60 105 120 60
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
420649 107649 406649 58649 41649 398649