Gothitelle #576 Black and White
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#576 Gothitelle

Gothitelle ken sugimori artwork Normal SpritesNormal Backsprites
Gothitelle sprite
Gothitelle backsprite
Shiny SpritesShiny Backsprites
Shiny Gothitelle sprite
Shiny Gothitelle backsprite

Gender Ratio

Gender pie chart

Gothitelle - Astral Body Pokémon

Flavor Text
BlackStarry skies thousands of light-years away are visible in the space distorted by their intense psychic power.
WhiteThey can predict the future from the placement and movement of the stars. They can see Trainers' life spans.

Type:   Psychic
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×12
½
×1
1
×1
1
×1
1
×1
1
×2
2
×2
2
×1
1
×1
1
×1
1
×1
1
×1
1
×12
½
×1
1
×1
1
×2
2

Evolutions

 

-- Level 32 -->


-- Level 41 -->


Ability

Frisk The Pokémon can check a foe's held item.
Shadow Tag
(Dreamworld)
Prevents the foe from escaping.

Height

bw male trainer height

Male Trainer: 4'11"

bw Gothitelle height

Gothitelle: 5'11"


Weight

bw Gothitelle wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Gothitelle: 97 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 50 0 221 Medium Slow 1,059,860

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Pound 40 100 Inflicts regular damage with no additional effect.
Normal Physical 35 The target is physically pounded with a long tail or a foreleg, etc.
1 Confusion 50 100 Has a 10% chance to confuse the target.
Psychic Special 25 The target is hit by a weak telekinetic force. It may also leave the target confused.
1 Tickle 0 100 Lowers the target's Attack and Defense by one stage.
Normal Other 20 The user tickles the target into laughing, reducing its Attack and Defense stats.
1 Fake Tears 0 100 Lowers the target's Special Defense by two stages.
Dark Other 20 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
3 Confusion 50 100 Has a 10% chance to confuse the target.
Psychic Special 25 The target is hit by a weak telekinetic force. It may also leave the target confused.
7 Tickle 0 100 Lowers the target's Attack and Defense by one stage.
Normal Other 20 The user tickles the target into laughing, reducing its Attack and Defense stats.
10 Fake Tears 0 100 Lowers the target's Special Defense by two stages.
Dark Other 20 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
14 DoubleSlap 15 85 Hits 2-5 times in one turn.
Normal Physical 10 The target is slapped repeatedly, back and forth, two to five times in a row.
16 Psybeam 65 100 Has a 10% chance to confuse the target.
Psychic Special 20 The target is attacked with a peculiar ray. It may also cause confusion.
19 Embargo 0 100 Target cannot use held items.
Dark Other 15 It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
24 Faint Attack 60 -- Never misses.
Dark Physical 20 The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
25 Psyshock 80 100 Inflicts damage based on the target's Defense, not Special Defense.
Psychic Special 10 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
28 Flatter 0 100 Raises the target's Special Attack by one stage and confuses the target.
Dark Other 15 Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
31 Future Sight 100 100 Hits the target two turns later.
Psychic Special 10 Two turns after this move is used, a hunk of psychic energy attacks the target.
34 Heal Block 0 100 Prevents target from restoring its HP for five turns.
Psychic Other 15 For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
39 Psychic 90 100 Has a 0% chance to lower the target's Special Defense by one stage.
Psychic Special 10 The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
45 Telekinesis 0 -- Moves have 100% accuracy against the target for three turns.
Psychic Other 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
54 Charm 0 100 Lowers the target's Attack by two stages.
Normal Other 20 The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
59 Magic Room 0 -- Negates held items for five turns.
Psychic Other 10 The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +0 +3
Base 70 55 95 65 95 110
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
295649 488649 124649 331649 136649 49649