Duosion #578 Black and White
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#578 Duosion

Duosion ken sugimori artwork Normal SpritesNormal Backsprites
Duosion sprite
Duosion backsprite
Shiny SpritesShiny Backsprites
Shiny Duosion sprite
Shiny Duosion backsprite

Gender Ratio

Gender pie chart

Duosion - Mitosis Pokémon

Flavor Text
BlackSince they have two divided brains, at times they suddenly try to take two different actions at once.
WhiteWhen their brains, now divided in two, are thinking the same thoughts, these Pokémon exhibit their maximum power.

Type:   Psychic
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×12
½
×1
1
×1
1
×1
1
×1
1
×2
2
×2
2
×1
1
×1
1
×1
1
×1
1
×1
1
×12
½
×1
1
×1
1
×2
2

Evolutions

 

-- Level 32 -->


-- Level 41 -->


Ability

Overcoat Protects the Pokémon from damage from weather.
Magic Guard The Pokémon only takes damage from attacks.
Regenerator
(Dreamworld)
Restores a little HP when withdrawn from battle.

Height

bw male trainer height

Male Trainer: 4'11"

bw Duosion height

Duosion: 2'0"


Weight

bw Duosion wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Duosion: 18 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 100 0 130 Medium Slow 1,059,860

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Psywave 1 80 Inflicts damage between 50% and 150% of the user's level.
Psychic Special 15 The target is attacked with an odd psychic wave. The attack varies in intensity.
1 Reflect 0 -- Reduces damage from physical attacks by half.
Psychic Other 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
1 Rollout 30 90 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Rock Physical 20 The user continually rolls into the target over five turns. It becomes stronger each time it hits.
1 Snatch 0 -- Steals the target's move, if it's self-targeted.
Dark Other 10 The user steals the effects of any healing or stat-changing move the opponent attempts to use.
3 Reflect 0 -- Reduces damage from physical attacks by half.
Psychic Other 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
7 Rollout 30 90 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Rock Physical 20 The user continually rolls into the target over five turns. It becomes stronger each time it hits.
10 Snatch 0 -- Steals the target's move, if it's self-targeted.
Dark Other 10 The user steals the effects of any healing or stat-changing move the opponent attempts to use.
14 Hidden Power 1 100 Power and type depend upon user's IVs. Power can range from 30 to 70.
Normal Special 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
16 Light Screen 0 -- Reduces damage from special attacks by 50% for five turns..
Psychic Other 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
19 Charm 0 100 Lowers the target's Attack by two stages.
Normal Other 20 The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
24 Recover 0 -- Heals the user by half its max HP.
Normal Other 10 Restoring its own cells, the user restores its own HP by half of its max HP.
25 Psyshock 80 100 Inflicts damage based on the target's Defense, not Special Defense.
Psychic Special 10 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
28 Endeavor 1 100 Lowers the target's HP to equal the user's.
Normal Physical 5 An attack move that cuts down the target's HP to equal the user's HP.
31 Future Sight 100 100 Hits the target two turns later.
Psychic Special 10 Two turns after this move is used, a hunk of psychic energy attacks the target.
34 Pain Split 0 -- Sets the user's and targets's HP to the average of their current HP.
Normal Other 20 The user adds its HP to the target's HP, then equally shares the combined HP with the target.
39 Psychic 90 100 Has a 0% chance to lower the target's Special Defense by one stage.
Psychic Special 10 The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
43 Skill Swap 0 -- User and target swap abilities.
Psychic Other 10 The user employs its psychic power to exchange Abilities with the target.
50 Heal Block 0 100 Prevents target from restoring its HP for five turns.
Psychic Other 15 For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
53 Wonder Room 0 -- All Pokémon's Defense and Special Defense are swapped for 5 turns.
Psychic Other 10 The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +2 +0
Base 65 40 50 30 125 60
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
346649 592649 500649 605649 34649 398649