Deerling #585 Black and White
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#585 Deerling

Deerling ken sugimori artwork Normal SpritesNormal Backsprites
Deerling sprite
Deerling backsprite
Shiny SpritesShiny Backsprites
Shiny Deerling sprite
Shiny Deerling backsprite

Gender Ratio

Gender pie chart

Deerling - Season Pokémon

Flavor Text
BlackThe color and scent of their fur changes to match the mountain grass. When they sense hostility, they hide in the grass.
WhiteThe turning of the seasons changes the color and scent of this Pokémon's fur. People use it to mark the seasons.

Type:   NormalGrass
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×2
2
×2
2
×2
2
×12
½
×1
1
×2
2
×0
0
×1
1
×2
2
×12
½
×12
½
×12
½
×1
1
×2
2
×1
1
×1
1

Evolutions

 
 
 

-- Level 34 -->


Ability

Chlorophyll Boosts the Pokémon's Speed in sunshine.
Sap Sipper Boosts Attack when hit by a Grass-type move.
Serene Grace
(Dreamworld)
Boosts the likelihood of added effects appearing.

Height

bw male trainer height

Male Trainer: 4'11"

bw Deerling height

Deerling: 2'0"


Weight

bw Deerling wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Deerling: 43 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 190 0 67 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Tackle 50 100 Inflicts regular damage with no additional effect.
Normal Physical 35 A physical attack in which the user charges and slams into the target with its whole body.
1 Camouflage 0 -- User's type changes to match the terrain.
Normal Other 20 The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
4 Growl 0 100 Lowers the target's Attack by one stage.
Normal Other 40 The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
7 Sand-Attack 0 100 Lowers the target's accuracy by one stage.
Ground Other 15 Sand is hurled in the target's face, reducing its accuracy.
10 Double Kick 30 100 Hits twice in one turn.
Fighting Physical 30 The target is quickly kicked twice in succession using both feet.
13 Leech Seed 0 90 Seeds the target, stealing HP from it every turn.
Grass Other 10 A seed is planted on the target. It steals some HP from the target every turn.
16 Faint Attack 60 -- Never misses.
Dark Physical 20 The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
20 Take Down 90 85 User receives 1/4 the damage it inflicts in recoil.
Normal Physical 20 A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
24 Jump Kick 100 95 If the user misses, it takes half the damage it would have inflicted in recoil.
Fighting Physical 10 The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
28 Aromatherapy 0 -- Cures the entire party of major status effects.
Grass Other 5 The user releases a soothing scent that heals all status problems affecting the user's party.
32 Energy Ball 80 100 Has a 0% chance to lower the target's Special Defense by one stage.
Grass Special 10 The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
36 Charm 0 100 Lowers the target's Attack by two stages.
Normal Other 20 The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
41 Nature Power 0 -- Uses a move which depends upon the terrain.
Normal Other 20 An attack that makes use of nature's power. Its effects vary depending on the user's environment.
46 Double-Edge 120 100 User receives 1/3 the damage inflicted in recoil.
Normal Physical 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
51 SolarBeam 120 100 Requires a turn to charge before attacking.
Grass Special 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +1 +0 +0
Base 60 60 50 75 40 50
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
420649 452649 500649 242649 561649 504649