Emolga #587 Black and White
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#587 Emolga

Emolga ken sugimori artwork Normal SpritesNormal Backsprites
Emolga sprite
Emolga backsprite
Shiny SpritesShiny Backsprites
Shiny Emolga sprite
Shiny Emolga backsprite

Gender Ratio

Gender pie chart

Emolga - Sky Squirrel Pokémon

Flavor Text
BlackThe energy made in its cheeks' electric pouches is stored inside its membrane and released while it is gliding.
WhiteThey live on treetops and glide using the inside of a cape-like membrane while discharging electricity.

Type:   ElectricFlying
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×12
½
×12
½
×1
1
×0
0
×2
2
×12
½
×1
1
×12
½
×1
1
×1
1
×12
½
×1
1
×1
1
×2
2
×1
1
×1
1

Evolutions

 
 
 
 
 

Ability

Static Contact with the Pokémon may cause paralysis.
Motor Drive
(Dreamworld)
Raises Speed if hit by an Electric-type move.

Height

bw male trainer height

Male Trainer: 4'11"

bw Emolga height

Emolga: 1'4"


Weight

bw Emolga wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Emolga: 11 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 200 0 150 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 ThunderShock 40 100 Has a 10% chance to paralyze the target.
Electric Special 30 A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
4 Quick Attack 40 100 Inflicts regular damage with no additional effect.
Normal Physical 30 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
7 Tail Whip 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
10 Charge 0 -- Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Electric Other 20 The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
13 Spark 65 100 Has a 30% chance to paralyze the target.
Electric Physical 20 The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
16 Pursuit 40 100 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Dark Physical 20 An attack move that inflicts double damage if used on a target that is switching out of battle.
19 Double Team 0 -- Raises the user's evasion by one stage.
Normal Other 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
22 Shock Wave 60 -- Never misses.
Electric Special 20 The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
26 Electro Ball 1 100 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Electric Special 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
30 Acrobatics 55 100 Has double power if the user has no held item.
Flying Physical 15 The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
34 Light Screen 0 -- Reduces damage from special attacks by 50% for five turns..
Psychic Other 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
38 Encore 0 100 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Normal Other 5 The user compels the target to keep using only the move it last used for three turns.
42 Volt Switch 70 100 User must switch out after attacking.
Electric Special 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
46 Agility 0 -- Raises the user's Speed by two stages.
Psychic Other 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
50 Discharge 80 100 Has a 30% chance to paralyze the target.
Electric Special 15 A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +2 +0 +0
Base 55 75 60 103 75 60
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
463649 330649 406649 59649 251649 398649