Alomomola #594 Black and White
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#594 Alomomola

Alomomola ken sugimori artwork Normal SpritesNormal Backsprites
Alomomola sprite
Alomomola backsprite
Shiny SpritesShiny Backsprites
Shiny Alomomola sprite
Shiny Alomomola backsprite

Gender Ratio

Gender pie chart

Alomomola - Caring Pokémon

Flavor Text
BlackThe special membrane enveloping Alomomola has the ability to heal wounds.
WhiteFloating in the open sea is how they live. When they find a wounded Pokémon, they embrace it and bring it to shore.

Type:   Water
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×1
1
×12
½
×12
½
×12
½
×2
2
×2
2
×1
1
×12
½
×1
1
×1
1

Evolutions

 
 
 
 
 

Ability

Healer May heal an ally's status conditions.
Hydration Heals status problems if it is raining.
Regenerator
(Dreamworld)
Restores a little HP when withdrawn from battle.

Height

bw male trainer height

Male Trainer: 4'11"

bw Alomomola height

Alomomola: 4'11"


Weight

bw Alomomola wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Alomomola: 70 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 75 0 165 Fast 800,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Pound 40 100 Inflicts regular damage with no additional effect.
Normal Physical 35 The target is physically pounded with a long tail or a foreleg, etc.
1 Water Sport 0 -- All damage from Fire moves is halved until the end of the battle.
Water Other 15 The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
5 Aqua Ring 0 -- Restores 1/16 of the user's max HP each turn.
Water Other 20 The user envelops itself in a veil made of water. It regains some HP on every turn.
9 Aqua Jet 40 100 Inflicts regular damage with no additional effect.
Water Physical 20 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
13 DoubleSlap 15 85 Hits 2-5 times in one turn.
Normal Physical 10 The target is slapped repeatedly, back and forth, two to five times in a row.
17 Heal Pulse 0 -- Heals the target for half its max HP.
Psychic Other 10 The user emits a healing pulse which restores the target's HP by up to half of its max HP.
21 Protect 0 -- Prevents any moves from hitting the user this turn.
Normal Other 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
25 Water Pulse 60 100 Has a 20% chance to confuse the target.
Water Special 20 The user attacks the target with a pulsing blast of water. It may also confuse the target.
29 Wake-Up Slap 60 100 If the target is asleep, has double power and wakes it up.
Fighting Physical 10 This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
33 Soak 0 100 Changes the target's type to Water.
Water Other 20 The user shoots a torrent of water at the target and changes the target's type to Water.
37 Wish 0 -- User will recover half its max HP at the end of the next turn.
Normal Other 10 One turn after this move is used, the target's HP is restored by half the user's maximum HP.
41 Brine 65 100 Has double power against Pokémon that have less than half their max HP remaining.
Water Special 10 If the target's HP is down to about half, this attack will hit with double the power.
45 Safeguard 0 -- Protects the user's field from major status ailments and confusion for five turns.
Normal Other 25 The user creates a protective field that prevents status problems for five turns.
49 Helping Hand 0 -- Ally's next move inflicts half more damage.
Normal Other 20 The user assists an ally by boosting the power of its attack.
53 Wide Guard 0 -- Prevents any multi-target moves from hitting friendly Pokémon this turn.
Rock Other 10 The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
57 Healing Wish 0 -- User faints. Its replacement has its HP fully restored and any major status effect removed.
Psychic Other 10 The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
61 Hydro Pump 120 80 Inflicts regular damage with no additional effect.
Water Special 5 The target is blasted by a huge volume of water launched under great pressure.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +2 +0 +0 +0 +0 +0
Base 165 75 80 65 40 45
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
5649 330649 221649 331649 561649 546649